Rust Data

rustdata.spaceservers178.59.30.132:28017.ipynb

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Offline 178.59.30.132:28015 checked 31d ago

eiiiiiiiiiiish

moddedoxide

Connect

srv = rust.server("178.59.30.132:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #14,558 # top 61%
last wipe 32d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep26 Sep29 Sep1 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 26 SepWed 23 SepMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 26 Sep, 17:24 UTC32d ago 2 NaN running 1
1 Wed 23 Sep, 18:33 UTC35d ago 1 NaN 3 days 2
2 Mon 21 Sep, 18:15 UTC37d ago 2 held half 2 days 2

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 2032300406
Map of eiiiiiiiiiiish
map
Procedural Map
size
2500
seed
2032300406
Open on RustMaps

Server

srv.info()
address
178.59.30.132:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
26 Sep 2026, 17:24 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average41/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

Quick answers

From the figures on this page.

Player counts

How does eiiiiiiiiiiish compare in the rankings?

Rank #14,558 on seven-day player hours for eiiiiiiiiiiish, within the top 61% of all ranked servers.

How many players does eiiiiiiiiiiish hold at once?

eiiiiiiiiiiish returns no live count at this refresh, having last been seen 31 days 16 hours ago.

About the server

What Rust version does eiiiiiiiiiiish run?

Rust network protocol 2633 and build 164530 on Windows is what eiiiiiiiiiiish runs. The protocol has to match before you can join, and Steam does the updating.

Is eiiiiiiiiiiish up, and what does its uptime show?

eiiiiiiiiiiish is offline at this refresh; the last response came 31 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 21 September 2026.

Where does eiiiiiiiiiiish sit?

For eiiiiiiiiiiish, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 178.59.30.132:28015.

Settings and map

Which settings and rules does eiiiiiiiiiiish run?

You will not find a gather rate in the string eiiiiiiiiiiish. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has eiiiiiiiiiiish selected?

eiiiiiiiiiiish runs a procedural map of size 2,500 with seed 2032300406, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

When does eiiiiiiiiiiish wipe, and on what schedule?

eiiiiiiiiiiish wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 32 days 11 hours ago.

What is wipe day on eiiiiiiiiiiish like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 6 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags and filters

Which lists on Rust Data hold eiiiiiiiiiiish, and which filters?

On Rust Data, eiiiiiiiiiiish appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on eiiiiiiiiiiish?

Read by the game's server browser, the tags eiiiiiiiiiiish publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): Build number: 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join eiiiiiiiiiiish?

In Rust, F1 opens the console: type client.connect 178.59.30.132:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs164530
Build Build number: 164530.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,131 players 11,626 servers online