Offline 178.83.122.128:28015 checked 13d ago
My Staging Test Server
Connect
srv = rust.server("178.83.122.128:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 178.83.122.128:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 8 Oct 2026, 17:36 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 161 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 42/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 21/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 3/1000 |
Quick answers
From the figures on this page.
Player counts
What position does My Staging Test Server take in the server rankings?
Player hours over seven days put My Staging Test Server at #13,897, in the top 64% of the ranked set.
How many players does My Staging Test Server hold at once?
My Staging Test Server returns no live count at this refresh, having last been seen 13 days 13 hours ago.
Server data
Which Rust version is My Staging Test Server on?
Rust network protocol 2635 and build 167941 on Windows is what My Staging Test Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is My Staging Test Server up, and what does its uptime show?
My Staging Test Server is offline at this refresh; the last response came 13 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 13 October 2026.
Which location does My Staging Test Server run from?
No region is published by My Staging Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 178.83.122.128:28015 is its address.
Settings and map
Which settings and rules does My Staging Test Server run?
No gather rate appears in the name: My Staging Test Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has My Staging Test Server loaded?
The game generates its map: procedural, on My Staging Test Server.
Wipes and dates
When does My Staging Test Server wipe, and how often?
Too few wipes are on record for My Staging Test Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 19 days 9 hours ago, and that is the one in play.
Tags and filters
Where does My Staging Test Server appear among Rust Data lists and filters?
On Rust Data, My Staging Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on My Staging Test Server?
The game's server browser reads these tags from My Staging Test Server: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs167941 (Build): Recorded game build: 167941; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to My Staging Test Server?
The manual route: launch Rust, F1, then client.connect 178.83.122.128:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.