Online OC 180.150.91.79:26010 checked 10m ago
Staging PVE Australia (Carbon)
Connect
srv = rust.server("180.150.91.79:26012")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 32% of all ranked servers, top 69% in OC, and #409 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 10:00 UTC12h ago | NaN | NaN | running | 0 |
| 1 | Sat 10 Oct, 06:06 UTC19d ago | 1 | NaN | NaN | 0 |
| 2 | Sun 4 Oct, 12:58 UTC25d ago | 1 | held half | 5.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 354320
- map
- Procedural Map
- size
- 4500
- seed
- 354320
Server
srv.info()- address
- 180.150.91.79:26010
- region
- OC
- max players
- 40
- group limit
- quad
- wipe schedule
- monthly
- last wipe
- 29 Oct 2026, 10:00 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN | OC · quad · monthly · 2 on average | 2/50 |
| 1 | Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. | NA · quad · monthly · 2 on average | 4/50 |
| 2 | Noob Friendly PVE Server | EU · quad · monthly · 1 on average | 2/100 |
| 3 | Reforged Hybrid | PvE/PvP Zones | Zombies | Events | NA · quad · monthly · 20 on average | 32/140 |
| 4 | [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 5/200 |
| 5 | [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 1/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Staging PVE Australia (Carbon) rank?
Player hours over the last seven days: #7,134 for Staging PVE Australia (Carbon), #148 in Oceania, within the top 32% of the ranked set. Within the quad group, its rank is #409.
How full does Staging PVE Australia (Carbon) run?
Staging PVE Australia (Carbon) reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 17:00 UTC, mean 1 players.
About the server
What does performance look like on Staging PVE Australia (Carbon)?
Averaged over 48 hours: 187 server fps, never under 127. The entity count peaked at 118,000, covering buildings, deployables and the rest of the world. The memory field tops out at 2,466 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Staging PVE Australia (Carbon)?
Rust network protocol 2636 and build 169697 on Windows is what Staging PVE Australia (Carbon) runs. Steam updates your game for you, but the protocol must match to join.
Is Staging PVE Australia (Carbon) up, and what does its uptime show?
Online is the state at the latest refresh for Staging PVE Australia (Carbon). A restart about 1 hours ago is what its reported uptime implies. Uptime of 89% across the last 7 full days: 149 hours of 168. Rust Data logged it first on 13 September 2026.
Where does Staging PVE Australia (Carbon) sit?
In Oceania, Staging PVE Australia (Carbon) lists itself, using the OC tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 180.150.91.79:26010 is its address.
Map and rules
What rules and settings are recorded for Staging PVE Australia (Carbon)?
No gather rate appears in the name: Staging PVE Australia (Carbon). quad sets the cap: 4 players per group. Game mode softcore, with this note: Facepunch's easier setting: some loot is kept. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
What is the map on Staging PVE Australia (Carbon)?
Staging PVE Australia (Carbon) runs a procedural map of size 4,500 with seed 354320, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Staging PVE Australia (Carbon) wipe, and how often?
Once a month Staging PVE Australia (Carbon) wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 12 hours ago. The tags list wipes as monthly.
What is wipe day on Staging PVE Australia (Carbon) like?
Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 38 hours in. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 3 in the other cases.
Tags and filters
Where does Staging PVE Australia (Carbon) appear among Rust Data lists and filters?
These Rust Data lists include Staging PVE Australia (Carbon): Oceania Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
How should you read the server tags on Staging PVE Australia (Carbon)?
Read by the game's server browser, the tags Staging PVE Australia (Carbon) publishes are: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp40 (Max players): 40 slots in total; ts4 (Group limit): Team size tops out at 4; v2636 (Protocol): The server speaks protocol 2636, so match your game version; cs169697 (Build): Build number: 169697; ptsw (Networking): 'sw' is the network layer field; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins; OC (Oceania): Oceania is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Staging PVE Australia (Carbon)?
In Rust, F1 opens the console: type client.connect 180.150.91.79:26010. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/t3CSMukWdC.
