Online EU 185.125.169.104:25024 checked 11m ago
NOR/EU Rusty Looney Tunes PVE
Connect
srv = rust.server("185.125.169.104:25030")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 0h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 0h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:14 UTC FW28d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 33 on average | 44/200 |
| 1 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 28/200 |
| 2 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 42/140 |
| 3 | Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | EU · no group limit · 1x · monthly · 25 on average | 36/100 |
| 4 | [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | EU · groups of 8+ · monthly · 25 on average | 48/150 |
| 5 | Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] | EU · groups of 8+ · monthly · 17 on average | 26/75 |
Quick answers
From the figures on this page.
Population data
How does NOR/EU Rusty Looney Tunes PVE compare in the rankings?
Ranked #15,310 on seven-day player hours, NOR/EU Rusty Looney Tunes PVE is #2,542 in Europe and in the top 69% of all ranked servers.
What population does NOR/EU Rusty Looney Tunes PVE carry?
NOR/EU Rusty Looney Tunes PVE reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does NOR/EU Rusty Looney Tunes PVE run?
Averaged over 48 hours: 215 server fps, never under 111. The entity count peaked at 39,563, covering buildings, deployables and the rest of the world. A high of 3,544 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on NOR/EU Rusty Looney Tunes PVE?
Rust network protocol 2634 and build 167781 on Linux is what NOR/EU Rusty Looney Tunes PVE runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is NOR/EU Rusty Looney Tunes PVE, and is it up?
Online is the state at the latest refresh for NOR/EU Rusty Looney Tunes PVE. A restart about 2 days 9 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does NOR/EU Rusty Looney Tunes PVE sit?
The EU tag is what NOR/EU Rusty Looney Tunes PVE uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.125.169.104:25024.
Rules, settings, map
What rules and settings are recorded for NOR/EU Rusty Looney Tunes PVE?
The name NOR/EU Rusty Looney Tunes PVE carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode pve, with this note: no combat between players. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on NOR/EU Rusty Looney Tunes PVE?
NOR/EU Rusty Looney Tunes PVE runs a procedural map of size 3,072 with seed 12345, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe data
When does NOR/EU Rusty Looney Tunes PVE wipe, and how often?
The only wipe NOR/EU Rusty Looney Tunes PVE takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 28 days ago. A monthly wipe schedule is published in its tags.
What is wipe day on NOR/EU Rusty Looney Tunes PVE like?
The average peak over recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold NOR/EU Rusty Looney Tunes PVE, and which filters?
These Rust Data lists include NOR/EU Rusty Looney Tunes PVE: EU Rust servers, Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on NOR/EU Rusty Looney Tunes PVE?
Read by the game's server browser, the tags NOR/EU Rusty Looney Tunes PVE publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to NOR/EU Rusty Looney Tunes PVE?
In Rust, F1 opens the console: type client.connect 185.125.169.104:25024. Launch Rust on this page does the same by opening the game through Steam and connecting. https://spillhosting.no is the website recorded for it.