Rust Data

rustdata.spaceservers185.156.53.136:26272.ipynb

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Online 185.156.53.136:26271 checked 12m ago

OPEN TEST | IRON HAVEN | PvE

moddedoxide

Connect

srv = rust.server("185.156.53.136:26272")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,341 # top 69%
last wipe 21d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 7 Oct, 17:15 UTC21d ago 3 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of OPEN TEST | IRON HAVEN | PvE
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
185.156.53.136:26271
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
7 Oct 2026, 17:34 UTC
hostname
–
first seen
7 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average171/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average182/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average80/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average253/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average344/350

Quick answers

From the figures on this page.

Player counts

How does OPEN TEST | IRON HAVEN | PvE compare in the rankings?

Player hours over seven days put OPEN TEST | IRON HAVEN | PvE at #15,341, in the top 69% of the ranked set.

How many players does OPEN TEST | IRON HAVEN | PvE hold at once?

Current row: 0 players on OPEN TEST | IRON HAVEN | PvE, against 100 slots. Over the last seven days it averaged 0 players.

About the server

How well does OPEN TEST | IRON HAVEN | PvE perform?

Averaged over 48 hours: 58 server fps, never under 42. Buildings, deployables and all else in the world took the count as high as 88,610 entities. A high of 2,943 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does OPEN TEST | IRON HAVEN | PvE run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by OPEN TEST | IRON HAVEN | PvE. Joining needs the same protocol on your game; Steam handles the update.

How reliable is OPEN TEST | IRON HAVEN | PvE, and is it online now?

Online is the state at the latest refresh for OPEN TEST | IRON HAVEN | PvE. Count back 12 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 7 October 2026.

Where does OPEN TEST | IRON HAVEN | PvE sit?

For OPEN TEST | IRON HAVEN | PvE, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 185.156.53.136:26271.

Settings and map

What rules and settings are recorded for OPEN TEST | IRON HAVEN | PvE?

No gather rate appears in the name: OPEN TEST | IRON HAVEN | PvE. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has OPEN TEST | IRON HAVEN | PvE loaded?

Size 4,000, seed 1337: the procedural map on OPEN TEST | IRON HAVEN | PvE, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipes and dates

When does OPEN TEST | IRON HAVEN | PvE wipe, and how often?

A rhythm cannot be read from the wipes of OPEN TEST | IRON HAVEN | PvE on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 21 days 22 hours ago.

On OPEN TEST | IRON HAVEN | PvE, what happens on wipe day?

The average peak over recent wipes is 3 players. Peak population on the latest wipe came 4 hours in.

Tags and filters

Which lists on Rust Data hold OPEN TEST | IRON HAVEN | PvE, and which filters?

The Rust Data lists that OPEN TEST | IRON HAVEN | PvE fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on OPEN TEST | IRON HAVEN | PvE hold?

The game's server browser reads these tags from OPEN TEST | IRON HAVEN | PvE: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join OPEN TEST | IRON HAVEN | PvE?

The manual route: launch Rust, F1, then client.connect 185.156.53.136:26271. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 95,389 players 11,875 servers online