Online 185.158.112.236:10000 checked 11m ago
RolePlayRust #1
Connect
srv = rust.server("185.158.112.236:10001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 16 Oct, 14:26 UTC11d ago | 18 | NaN | running | 3 |
| 1 | Thu 1 Oct, 19:31 UTC FW26d ago | 24+1 queue | halved by day 6 | 14.8 days | 1 |
| 2 | Thu 17 Sep, 19:05 UTC40d ago | 17+1 queue | halved by day 12 | 14 days | 7 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 2147483647
- map
- Procedural Map
- size
- 4500
- seed
- 2147483647
Server
srv.info()- address
- 185.158.112.236:10000
- region
- –
- max players
- 10
- group limit
- 20 max
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 14:26 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 172/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 179/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 15/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 54/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does RolePlayRust #1 rank?
Rank #1,642 on seven-day player hours for RolePlayRust #1, within the top 7% of all ranked servers.
What population does RolePlayRust #1 carry?
RolePlayRust #1 reports 2 players at this refresh, with 10 slots configured. Over the last seven days it averaged 4 players and peaked at 11. Averaged by hour over 48 hours, 16:00 UTC is the busiest, at 7 players.
Server facts
How well does RolePlayRust #1 perform?
The 48-hour average is 79 server fps, with a low of 3. The entity count peaked at 147,060, covering buildings, deployables and the rest of the world. The memory field tops out at 4,203 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on RolePlayRust #1?
Rust network protocol 2635 and build 168909 on Windows is what RolePlayRust #1 runs. The protocol has to match before you can join, and Steam does the updating.
Is RolePlayRust #1 up, and what does its uptime show?
The current sample puts RolePlayRust #1 online. Count back 11 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does RolePlayRust #1 run from?
There is no region published for RolePlayRust #1. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.158.112.236:10000.
Map and rules
Which rules apply on RolePlayRust #1, and what settings?
No gather rate appears in the name: RolePlayRust #1. 20 players is the maximum per group. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has RolePlayRust #1 selected?
RolePlayRust #1 runs a procedural map of size 4,500 with seed 2147483647, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does RolePlayRust #1 wipe, and on what schedule?
RolePlayRust #1 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 11 days 21 hours ago, and that is the one in play.
On RolePlayRust #1, what happens on wipe day?
Recent wipes averaged 20 players at their peak. 3 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 9 in the other cases.
Lists and tags
Which lists on Rust Data hold RolePlayRust #1, and which filters?
These Rust Data lists include RolePlayRust #1: Modded Rust servers and Rust roleplay servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on RolePlayRust #1?
The game's server browser reads these tags from RolePlayRust #1: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to RolePlayRust #1?
The manual route: launch Rust, F1, then client.connect 185.158.112.236:10000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://rprust.gamestores.app/ is the website recorded for it.