Offline 185.175.93.132:28115 checked 40d ago
MAR Rust Test Baseline
Connect
srv = rust.server("185.175.93.132:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 185.175.93.132:28115
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Sep 2026, 15:14 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 36/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 71/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 30/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 92 on average | 74/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 293/310 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does MAR Rust Test Baseline rank?
Rank #15,405 on seven-day player hours for MAR Rust Test Baseline, within the top – of all ranked servers.
How many players does MAR Rust Test Baseline hold at once?
The current row shows MAR Rust Test Baseline offline; the last response was 40 days 7 hours ago.
Server facts
What is the Rust version on MAR Rust Test Baseline?
The build is Rust network protocol 2633 and build 163794 on Windows, run by MAR Rust Test Baseline. Steam updates your game for you, but the protocol must match to join.
Is MAR Rust Test Baseline up, and what does its uptime show?
Offline now for MAR Rust Test Baseline, last seen 40 days 7 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 16 September 2026.
Where does MAR Rust Test Baseline sit?
No region is published by MAR Rust Test Baseline. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 185.175.93.132:28115.
Map and rules
Which settings and rules does MAR Rust Test Baseline run?
The name MAR Rust Test Baseline carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on MAR Rust Test Baseline?
The game generates its map: procedural, on MAR Rust Test Baseline.
Wipes and dates
On what schedule does MAR Rust Test Baseline wipe?
Too few wipes are on record for MAR Rust Test Baseline to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 43 days 7 hours ago.
Tags and filters
Which Rust Data filters and lists contain MAR Rust Test Baseline?
These Rust Data lists include MAR Rust Test Baseline: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on MAR Rust Test Baseline hold?
These tags are published by MAR Rust Test Baseline and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join MAR Rust Test Baseline?
Enter client.connect 185.175.93.132:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.