Rust Data

rustdata.spaceservers185.175.93.189:28117.ipynb

Run all rust-data · live

‹ All servers

Offline 185.175.93.189:28115 checked 34d ago

MAR Rust Test Baseline

moddedcarbon

Connect

srv = rust.server("185.175.93.189:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #16,232 # top 71%
last wipe 43d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
185.175.93.189:28115
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
16 Sep 2026, 15:14 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average20/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average38/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average7/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average22/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average107/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does MAR Rust Test Baseline rank?

Rank #16,232 on seven-day player hours for MAR Rust Test Baseline, within the top 71% of all ranked servers.

What population does MAR Rust Test Baseline carry?

The current row shows MAR Rust Test Baseline offline; the last response was 34 days 20 hours ago.

Server facts

What Rust version does MAR Rust Test Baseline run?

The build is Rust network protocol 2633 and build 163794 on Windows, run by MAR Rust Test Baseline. The protocol has to match before you can join, and Steam does the updating.

How reliable is MAR Rust Test Baseline, and is it up?

MAR Rust Test Baseline is offline at this refresh; the last response came 34 days 20 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 24 September 2026.

Where does MAR Rust Test Baseline sit?

No region is published by MAR Rust Test Baseline. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.175.93.189:28115 is its address.

Settings and map

Which settings and rules does MAR Rust Test Baseline run?

You will not find a gather rate in the string MAR Rust Test Baseline. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on MAR Rust Test Baseline?

The game generates its map: procedural, on MAR Rust Test Baseline.

Wipe schedule

On what schedule does MAR Rust Test Baseline wipe?

A rhythm cannot be read from the wipes of MAR Rust Test Baseline on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 43 days 12 hours ago, and that is the one in play.

Tags, lists

Where does MAR Rust Test Baseline appear among Rust Data lists and filters?

On Rust Data, MAR Rust Test Baseline appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on MAR Rust Test Baseline?

The game's server browser reads these tags from MAR Rust Test Baseline: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): The server runs build 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to MAR Rust Test Baseline?

The manual route: launch Rust, F1, then client.connect 185.175.93.189:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players The server lists 4 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build The server runs build 163794.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,996 players 11,654 servers online