Rust Data

rustdata.spaceservers185.176.158.8:28017.ipynb

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Offline 185.176.158.8:28015 checked 30d ago

Oil Trainer - Local Development

moddedoxide

Connect

srv = rust.server("185.176.158.8:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/6 # 0% full
7-day average 0 # peak –
rank #16,952 # top 71%
last wipe 30d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
185.176.158.8:28015
region
–
max players
6
group limit
8, the default
wipe schedule
–
last wipe
27 Sep 2026, 14:36 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average48/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average64/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average59/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average13/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average15/1000

Quick answers

From the figures on this page.

Population data

How does Oil Trainer - Local Development compare in the rankings?

Player hours over seven days put Oil Trainer - Local Development at #16,952, in the top 71% of the ranked set.

How full does Oil Trainer - Local Development run?

Offline now for Oil Trainer - Local Development, with the last sample 30 days 7 hours ago.

Server data

Which Rust version is Oil Trainer - Local Development on?

The build is Rust network protocol 2633 and build 165217 on Windows, run by Oil Trainer - Local Development. Steam updates your game for you, but the protocol must match to join.

How reliable is Oil Trainer - Local Development, and is it up?

Offline now for Oil Trainer - Local Development, last seen 30 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 27 September 2026.

In which location is Oil Trainer - Local Development hosted?

No region is published by Oil Trainer - Local Development. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.176.158.8:28015 is its address.

Map and rules

Which settings and rules does Oil Trainer - Local Development run?

No gather rate appears in the name: Oil Trainer - Local Development. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Oil Trainer - Local Development selected?

The game generates its map: procedural, on Oil Trainer - Local Development.

Wipe data

When does Oil Trainer - Local Development wipe, and how often?

The record for Oil Trainer - Local Development holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 30 days 9 hours ago.

Tags, lists

Which Rust Data filters and lists contain Oil Trainer - Local Development?

These Rust Data lists include Oil Trainer - Local Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Oil Trainer - Local Development hold?

The game's server browser reads these tags from Oil Trainer - Local Development: gmrust (Game mode): Rust survival in its standard form; mp6 (Max players): The server lists 6 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Oil Trainer - Local Development?

Enter client.connect 185.176.158.8:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp6
Max players The server lists 6 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build The server runs build 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,540 players 11,716 servers online