Online EU 185.180.2.43:28189 checked 9m ago
CZ/EU PVE 4 fun
Connect
srv = rust.server("185.180.2.43:27189")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:46 UTC FW28d ago | 1 | NaN | running | 0 |
| 1 | Mon 28 Sep, 16:35 UTC31d ago | 1 | held half | 3.1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 1526409129
- map
- Procedural Map
- size
- 2500
- seed
- 1526409129
Server
srv.info()- address
- 185.180.2.43:28189
- region
- EU
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:13 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 65/2000 |
| 1 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 9/100 |
| 2 | 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 32 on average | 10/200 |
| 3 | [PvE] Relic Europe | No Killing | No Raiding | No Decay | EU · groups of 30+ · monthly · 31 on average | 10/200 |
| 4 | [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events | EU · groups of 15+ · monthly · 29 on average | 3/140 |
| 5 | [ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME | EU · groups of 8+ · biweekly · 27 on average | 14/50 |
Quick answers
From the figures on this page.
Player counts
How does CZ/EU PVE 4 fun compare in the rankings?
Player hours over the last seven days: #11,232 for CZ/EU PVE 4 fun, #2,318 in Europe, within the top 50% of the ranked set.
How many players does CZ/EU PVE 4 fun hold at once?
Current row: 0 players on CZ/EU PVE 4 fun, against 30 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does CZ/EU PVE 4 fun perform?
Averaged over 48 hours: 20 server fps, never under 20. Entity numbers reached 33,914, and that includes buildings, deployables and the rest. A high of 1,601 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is CZ/EU PVE 4 fun on?
Rust network protocol 2635 and build 168909 on Linux is what CZ/EU PVE 4 fun runs. Steam updates your game for you, but the protocol must match to join.
How reliable is CZ/EU PVE 4 fun, and is it online now?
CZ/EU PVE 4 fun reports itself online at the current refresh. The uptime it reports puts the last restart about 23 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Which location does CZ/EU PVE 4 fun run from?
With its EU tag, CZ/EU PVE 4 fun lists itself in Europe. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.180.2.43:28189 is its address.
Map and rules
What rules and settings are recorded for CZ/EU PVE 4 fun?
No gather rate appears in the name: CZ/EU PVE 4 fun. The group limit sits at the default of 8 players. pve is the game mode here, and no combat between players. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has CZ/EU PVE 4 fun selected?
Size 2,500, seed 1526409129: the procedural map on CZ/EU PVE 4 fun, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does CZ/EU PVE 4 fun wipe, and how often?
A rhythm cannot be read from the wipes of CZ/EU PVE 4 fun on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 28 days 9 hours ago.
On CZ/EU PVE 4 fun, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Which lists on Rust Data hold CZ/EU PVE 4 fun, and which filters?
On Rust Data, CZ/EU PVE 4 fun appears in these lists: EU Rust servers, Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on CZ/EU PVE 4 fun hold?
The game's server browser reads these tags from CZ/EU PVE 4 fun: gmrust (Game mode): Survival play, standard Rust; mp30 (Max players): Slot count: 30; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): The server browser files it under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into CZ/EU PVE 4 fun?
In Rust, F1 opens the console: type client.connect 185.180.2.43:28189. Launch Rust on this page does the same by opening the game through Steam and connecting.