Rust Data

rustdata.spaceservers185.189.255.128:35410.ipynb

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Online 185.189.255.128:35400 checked 10m ago

HAPER #1

moddedoxide

Connect

srv = rust.server("185.189.255.128:35410")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 1 # peak 5
rank #3,861 # top 17%
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246805:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctFri 16 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 10:47 UTC7d ago 1 NaN running 0
1 Sat 17 Oct, 09:42 UTC12d ago 4 halved by day 2 5 days 1
2 Fri 16 Oct, 15:05 UTC13d ago 2 NaN 0.8 days 1
3 Thu 15 Oct, 00:53 UTC15d ago 3 NaN 1.6 days 0
4 Mon 5 Oct, 12:33 UTC24d ago 3 halved by day 2 9.5 days 1
5 Sat 3 Oct, 18:29 UTC26d ago 7 NaN 1.8 days 0
6 Fri 2 Oct, 09:53 UTC27d ago 4 NaN 1.4 days 0
7 Fri 2 Oct, 01:06 UTC28d ago 3 NaN 0.4 days 0
8 Thu 1 Oct, 12:43 UTC28d ago 3 NaN 0.5 days 1
9 Fri 25 Sep, 10:03 UTC34d ago 5 halved by day 3 6.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 2006006615
Map of HAPER #1
map
Procedural Map
size
4000
seed
2006006615
Open on RustMaps

Server

srv.info()
address
185.189.255.128:35400
region
–
max players
100
group limit
10 max
wipe schedule
–
last wipe
22 Oct 2026, 10:47 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
# ДОБРО ПОЖАЛОВАТЬ НА СЕРВЕР! **Уважаемые игроки!** Если у вас возникают ошибки при подключении, особенно: > **Couldn't Download Level: proceduralmap... (Request timeout)** — не переживайте, это легко решается. Ниже всё расписано по шагам. --- ## Если не загружается карта Эта ошибка означает, что Rust не успел скачать файл карты сервера. Чаще всего проблема в интернете, кэше игры или антивирусе. ### Быстрое решение 1. Полностью закройте **Rust** и **Steam** 2. Откройте папку игры: ```text Steam\steamapps\common\Rust\maps ``` 3. Удалите **все файлы** из папки `maps` 4. Также очистите папку: ```text Steam\steamapps\common\Rust\temp ``` 5. В Steam откройте: **Настройки → Загрузки → Очистить кэш загрузок** 6. Запустите Rust и подключитесь к серверу снова --- ## Ручная установка карты Если карта всё равно не качается — установите её вручную. 1. Попросите файл карты в нашем **Discord** 2. Закройте **Rust** 3. Перейдите в папку: ```text Steam\steamapps\common\Rust\maps ``` 4. Поместите туда файл карты `.map` 5. Запустите Rust и подключитесь к серверу **Не переименовывайте файл карты** — имя должно остаться точно таким же. --- ## Нужна помощь? Если ошибка осталась или что-то не получается — заходите в наш **Discord**. Там вам помогут: - Разобраться с ошибками подключения - Выдать файл карты - Проверить настройки игры и интернета - Быстро вернуться на сервер > **Discord — самый быстрый способ получить помощь.** **Спасибо, что играете с нами!** **Увиди

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average22/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average44/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average8/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average28/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average50/200

Quick answers

From the figures on this page.

Population data

How does HAPER #1 compare in the rankings?

Player hours over seven days put HAPER #1 at #3,861, in the top 17% of the ranked set.

How many players does HAPER #1 hold at once?

HAPER #1 reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 1 players and peaked at 5. The 48-hour sample puts the busiest hour at 18:00 UTC, averaging 4 players.

About the server

How smoothly does HAPER #1 run?

Averaged over 48 hours: 86 server fps, never under 68. The entity count peaked at 93,513, covering buildings, deployables and the rest of the world. The memory field tops out at 2,972 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on HAPER #1?

The build is Rust network protocol 2635 and build 168909 on Windows, run by HAPER #1. Joining needs the same protocol on your game; Steam handles the update.

How reliable is HAPER #1, and is it online now?

Online is the state at the latest refresh for HAPER #1. A restart about 40 minutes ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Where does HAPER #1 sit?

No region is published by HAPER #1. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.189.255.128:35400 is its address.

Settings and map

Which settings and rules does HAPER #1 run?

You will not find a gather rate in the string HAPER #1. Group size tops out at 10 players. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on HAPER #1?

Size 4,000, seed 2006006615: the procedural map on HAPER #1, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

When does HAPER #1 wipe, and on what schedule?

Irregular wipe times on HAPER #1 leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days 17 hours ago.

What is wipe day on HAPER #1 like?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 31 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 2.

Tags, lists

Where does HAPER #1 appear among Rust Data lists and filters?

These Rust Data lists include HAPER #1: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on HAPER #1 hold?

Read by the game's server browser, the tags HAPER #1 publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to HAPER #1?

Enter client.connect 185.189.255.128:35400 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/MN5qPd5JDZ.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts10
Group limit The team cap is 10.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,849 players 11,623 servers online