Online 185.189.255.52:35400 checked 11m ago
Chill_Zone
Connect
srv = rust.server("185.189.255.52:35410")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 04:51 UTC3d ago | NaN | NaN | NaN | 0 |
| 1 | Mon 26 Oct, 04:27 UTC3d ago | NaN | NaN | NaN | 0 |
| 2 | Sun 25 Oct, 07:02 UTC4d ago | NaN | NaN | NaN | 0 |
| 3 | Sun 25 Oct, 06:09 UTC4d ago | NaN | NaN | NaN | 0 |
| 4 | Sat 24 Oct, 19:10 UTC4d ago | NaN | NaN | NaN | 1 |
display(srv.map, srv.info())
Map
2500 · seed 187665451
- map
- Procedural Map
- size
- 2500
- seed
- 187665451
Server
srv.info()- address
- 185.189.255.52:35400
- region
- –
- max players
- 50
- group limit
- 10 max
- wipe schedule
- monthly
- last wipe
- resets constantly
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 1/300 |
| 1 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 2 on average | 1/300 |
| 2 | DweZod Land x1 | EU · groups of 8+ · 1x · monthly · 1 on average | 3/40 |
| 3 | -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 25/150 |
| 4 | -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 13/150 |
| 5 | Cozy Rust PvE | EU · groups of 8+ · monthly · 1 on average | 3/70 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Chill_Zone rank?
Over the last seven days Chill_Zone sits at #8,178 on player hours, in the top 37% of ranked servers.
How many players does Chill_Zone hold at once?
The sample now reads 1 players for Chill_Zone, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 17:00 UTC, averaging 1 players.
About the server
How smoothly does Chill_Zone run?
Server fps over the last 48 hours averages 468; the floor is 389. Buildings, deployables and all else in the world took the count as high as 27,807 entities. Memory peaked at 1,978 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Chill_Zone on?
Rust network protocol 2635 and build 168909 on Windows is what Chill_Zone runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Chill_Zone, and is it online now?
Chill_Zone reports itself online at the current refresh. The uptime it reports puts the last restart about 2 days 23 hours ago. 87 of 96 hours up over the last 4 full days, or 91%. Rust Data logged it first on 24 October 2026.
Which location does Chill_Zone run from?
For Chill_Zone, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.189.255.52:35400 is its address.
Map and rules
What rules and settings are recorded for Chill_Zone?
No gather rate appears in the name: Chill_Zone. 10 players is the maximum per group. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Chill_Zone selected?
Chill_Zone runs a procedural map of size 2,500 with seed 187665451, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Chill_Zone wipe?
No wipe schedule exists for Chill_Zone, since the world is remade every few hours and none of those resets is a wipe.
Lists and tags
Which Rust Data filters and lists contain Chill_Zone?
The Rust Data lists that Chill_Zone fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the server tags on Chill_Zone?
These tags are published by Chill_Zone and read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): 50 slots in total; ts10 (Group limit): The team cap is 10; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Chill_Zone?
Enter client.connect 185.189.255.52:35400 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.