Online 185.199.95.70:28015 checked 8m ago
A Rust Server
Connect
srv = rust.server("185.199.95.70:28013")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 22:14 UTC2d ago | 1 | NaN | running | 1 |
| 1 | Sun 25 Oct, 21:11 UTC3d ago | 3 | NaN | 1 days | 14 |
| 2 | Wed 14 Oct, 20:11 UTC14d ago | 2 | held half | 11 days | 0 |
| 3 | Tue 6 Oct, 16:31 UTC22d ago | 2 | halved by day 2 | 8.2 days | 0 |
| 4 | Mon 5 Oct, 12:34 UTC23d ago | 2 | NaN | 1.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 153 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 52/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 2/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Quick answers
From the figures on this page.
Population data
What position does A Rust Server take in the server rankings?
Over the last seven days A Rust Server sits at #7,315 on player hours, in the top 33% of ranked servers.
What population does A Rust Server carry?
Current row: 0 players on A Rust Server, against 40 slots. Over the last seven days it averaged 0 players and peaked at 3. Peak hour in the last 48 hours: 14:00 UTC, mean 1 players.
About the server
What does performance look like on A Rust Server?
The 48-hour average is 30 server fps, with a low of 30. The entity count peaked at 36,425, covering buildings, deployables and the rest of the world. The memory field tops out at 2,370 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Rust Server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. The protocol has to match before you can join, and Steam does the updating.
Is A Rust Server up, and what does its uptime show?
Online is the state at the latest refresh for A Rust Server. The uptime it reports puts the last restart about 33 hours ago. 74 of 168 hours up over the last 7 full days, or 44%. The first row Rust Data holds for it is dated 14 September 2026.
Where does A Rust Server sit?
No region is published by A Rust Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.199.95.70:28015 is its address.
Settings and map
Which rules apply on A Rust Server, and what settings?
You will not find a gather rate in the string A Rust Server. Group size tops out at 200 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has A Rust Server selected?
The game generates the map on A Rust Server: procedural, size 2,600, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipe schedule
When does A Rust Server wipe, and how often?
Irregular wipe times on A Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 2 days 6 hours ago, and that is the one in play.
On A Rust Server, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 2 in the other cases.
Tags, lists
Which lists on Rust Data hold A Rust Server, and which filters?
These Rust Data lists include A Rust Server: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on A Rust Server hold?
The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): The server lists 40 slots; ts200 (Group limit): No team may exceed 200; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to A Rust Server?
Enter client.connect 185.199.95.70:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.