Rust Data

rustdata.spaceservers185.201.91.128:28017.ipynb

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Online 185.201.91.128:28015 checked 9m ago

ALARM

moddedoxide

Connect

srv = rust.server("185.201.91.128:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #6,031 # top 27%
last wipe 5d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5201:0010:0020:0005:0013:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020001:0010:0020:0005:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 14:19 UTC5d ago 2 NaN running 1
1 Wed 21 Oct, 15:29 UTC7d ago 1 NaN 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 2034431724
Map of ALARM
map
Procedural Map
size
4250
seed
2034431724
Open on RustMaps

Server

srv.info()
address
185.201.91.128:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 16:21 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average31/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average48/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population data

How does ALARM compare in the rankings?

Rank #6,031 on seven-day player hours for ALARM, within the top 27% of all ranked servers.

How many players does ALARM hold at once?

ALARM reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 2 players.

About the server

What does performance look like on ALARM?

The 48-hour average is 96 server fps, with a low of 78. Buildings, deployables and all else in the world took the count as high as 99,491 entities. The memory field tops out at 3,381 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is ALARM on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by ALARM. The protocol has to match before you can join, and Steam does the updating.

Is ALARM up, and what does its uptime show?

ALARM reports itself online at the current refresh. A restart about 10 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 94 of 168, 56%. Rust Data logged it first on 21 October 2026.

In which location is ALARM hosted?

There is no region published for ALARM. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 185.201.91.128:28015 is its address.

Map and rules

Which settings and rules does ALARM run?

You will not find a gather rate in the string ALARM. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has ALARM loaded?

The game generates the map on ALARM: procedural, size 4,250, seed 2034431724. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does ALARM wipe?

The record for ALARM holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 8 hours ago, and that is the one in play.

On ALARM, what happens on wipe day?

The average peak over recent wipes is 2 players. The crowd on the latest wipe topped out 43 hours after it began.

Lists and tags

Which Rust Data filters and lists contain ALARM?

On Rust Data, ALARM appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on ALARM?

Read by the game's server browser, the tags ALARM publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join ALARM?

Enter client.connect 185.201.91.128:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,275 players 11,713 servers online