Online 185.206.148.48:28035 checked 12m ago
PBGaming Test Server
Connect
srv = rust.server("185.206.148.48:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 5 Oct, 13:44 UTC23d ago | 1 | NaN | running | 0 |
| 1 | Fri 2 Oct, 01:25 UTC27d ago | 0 | NaN | 3.5 days | 0 |
| 2 | Tue 22 Sep, 00:06 UTC37d ago | 1 | halved by day 1 | 10.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 676767
- map
- Procedural Map
- size
- 4500
- seed
- 676767
Server
srv.info()- address
- 185.206.148.48:28035
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Oct 2026, 13:44 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 32/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 17/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Quick answers
From the figures on this page.
Player counts
What position does PBGaming Test Server take in the server rankings?
Rank #15,353 on seven-day player hours for PBGaming Test Server, within the top 69% of all ranked servers.
How many players does PBGaming Test Server hold at once?
Current row: 1 players on PBGaming Test Server, against 50 slots. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on PBGaming Test Server?
Averaged over 48 hours: 82 server fps, never under 51. Buildings, deployables and all else in the world took the count as high as 121,468 entities. A high of 5,446 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is PBGaming Test Server on?
Rust network protocol 2634 and build 167058 on Windows is what PBGaming Test Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is PBGaming Test Server, and is it online now?
The current sample puts PBGaming Test Server online. Count back 7 days 2 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 13 September 2026.
In which location is PBGaming Test Server hosted?
For PBGaming Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.206.148.48:28035 is its address.
Settings and map
What rules and settings are recorded for PBGaming Test Server?
No gather rate appears in the name: PBGaming Test Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on PBGaming Test Server?
PBGaming Test Server runs a procedural map of size 4,500 with seed 676767, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does PBGaming Test Server wipe, and on what schedule?
Irregular wipe times on PBGaming Test Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 23 days 12 hours ago.
On PBGaming Test Server, what happens on wipe day?
The average peak over recent wipes is 1 players. 2 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags and filters
Where does PBGaming Test Server appear among Rust Data lists and filters?
These Rust Data lists include PBGaming Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on PBGaming Test Server hold?
The game's server browser reads these tags from PBGaming Test Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to PBGaming Test Server?
In Rust, F1 opens the console: type client.connect 185.206.148.48:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.