Online 185.207.214.212:35200 checked 10m ago
ShockRust | Fight
Connect
srv = rust.server("185.207.214.212:35202")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 1337- map
- Custom Map
- size
- 1500
- seed
- 1337
Server
srv.info()- address
- 185.207.214.212:35200
- region
- –
- max players
- 50
- group limit
- not published
- wipe schedule
- –
- last wipe
- 2 Jul 2026, 20:57 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 108/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 160/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 66/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 187/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 349/350 |
Quick answers
From the figures on this page.
Player counts
How does ShockRust | Fight compare in the rankings?
Rank #871 on seven-day player hours for ShockRust | Fight, within the top 4% of all ranked servers.
How many players does ShockRust | Fight hold at once?
ShockRust | Fight reports 34 players at this refresh, with 50 slots configured. Over the last seven days it averaged 12 players and peaked at 43. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 37 players.
Server data
What does performance look like on ShockRust | Fight?
Averaged over 48 hours: 60 server fps, never under 58. The entity count peaked at 5,729, covering buildings, deployables and the rest of the world. A high of 1,321 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does ShockRust | Fight run?
The build is Rust network protocol 2556 and build 104046 on Linux, run by ShockRust | Fight. The protocol has to match before you can join, and Steam does the updating.
How reliable is ShockRust | Fight, and is it online now?
Online is the state at the latest refresh for ShockRust | Fight. A restart about 20 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
In which location is ShockRust | Fight hosted?
No region is published by ShockRust | Fight. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.207.214.212:35200 is its address.
Settings and map
Which rules apply on ShockRust | Fight, and what settings?
No gather rate appears in the name: ShockRust | Fight. The field for group size is empty. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has ShockRust | Fight loaded?
The game generates the map on ShockRust | Fight: procedural, size 1,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
On what schedule does ShockRust | Fight wipe?
A rhythm cannot be read from the wipes of ShockRust | Fight on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 118 days 22 hours ago.
Tags and filters
Which lists on Rust Data hold ShockRust | Fight, and which filters?
The Rust Data lists that ShockRust | Fight fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.
How should you read the server tags on ShockRust | Fight?
The game's server browser reads these tags from ShockRust | Fight: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; v2556 (Protocol): Protocol 2556 is required; a different game version cannot connect; cs104046 (Build): Build number: 104046; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to ShockRust | Fight?
In Rust, F1 opens the console: type client.connect 185.207.214.212:35200. Launch Rust on this page does the same by opening the game through Steam and connecting.