Rust Data

rustdata.spaceservers185.207.214.212:35202.ipynb

Run all rust-data · live

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Online 185.207.214.212:35200 checked 10m ago

ShockRust | Fight

moddedoxide

Connect

srv = rust.server("185.207.214.212:35202")
print(srv.connect_command)

Right now

srv.summary()
players now 34/50 # 68% full
7-day average 12 # peak 43
rank #871 # top 4%
last wipe 118d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
02040608020:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 1337
Custom map, no picture published
map
Custom Map
size
1500
seed
1337

Server

srv.info()
address
185.207.214.212:35200
region
–
max players
50
group limit
not published
wipe schedule
–
last wipe
2 Jul 2026, 20:57 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average108/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average160/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average66/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average187/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average349/350

Quick answers

From the figures on this page.

Player counts

How does ShockRust | Fight compare in the rankings?

Rank #871 on seven-day player hours for ShockRust | Fight, within the top 4% of all ranked servers.

How many players does ShockRust | Fight hold at once?

ShockRust | Fight reports 34 players at this refresh, with 50 slots configured. Over the last seven days it averaged 12 players and peaked at 43. The 48-hour sample puts the busiest hour at 16:00 UTC, averaging 37 players.

Server data

What does performance look like on ShockRust | Fight?

Averaged over 48 hours: 60 server fps, never under 58. The entity count peaked at 5,729, covering buildings, deployables and the rest of the world. A high of 1,321 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does ShockRust | Fight run?

The build is Rust network protocol 2556 and build 104046 on Linux, run by ShockRust | Fight. The protocol has to match before you can join, and Steam does the updating.

How reliable is ShockRust | Fight, and is it online now?

Online is the state at the latest refresh for ShockRust | Fight. A restart about 20 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.

In which location is ShockRust | Fight hosted?

No region is published by ShockRust | Fight. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 185.207.214.212:35200 is its address.

Settings and map

Which rules apply on ShockRust | Fight, and what settings?

No gather rate appears in the name: ShockRust | Fight. The field for group size is empty. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has ShockRust | Fight loaded?

The game generates the map on ShockRust | Fight: procedural, size 1,500, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.

Wipe schedule

On what schedule does ShockRust | Fight wipe?

A rhythm cannot be read from the wipes of ShockRust | Fight on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 118 days 22 hours ago.

Tags and filters

Which lists on Rust Data hold ShockRust | Fight, and which filters?

The Rust Data lists that ShockRust | Fight fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Players now: At least 10; Average players: 10+ on average.

How should you read the server tags on ShockRust | Fight?

The game's server browser reads these tags from ShockRust | Fight: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; v2556 (Protocol): Protocol 2556 is required; a different game version cannot connect; cs104046 (Build): Build number: 104046; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

How can I connect to ShockRust | Fight?

In Rust, F1 opens the console: type client.connect 185.207.214.212:35200. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
v2556
Protocol Protocol 2556 is required; a different game version cannot connect.
cs104046
Build Build number: 104046.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 104,004 players 11,863 servers online