Rust Data

rustdata.spaceservers185.218.195.135:26200.ipynb

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Online 185.218.195.135:20184 checked 6m ago

Boat wars Gamemode | Deep Sea Training | Testing

moddedcarbon

Connect

srv = rust.server("185.218.195.135:26200")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak –
rank #15,269 # top 68%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 13:49 UTC16d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1
Map of Boat wars Gamemode | Deep Sea Training | Testing
map
Procedural Map
size
3000
seed
1
Open on RustMaps

Server

srv.info()
address
185.218.195.135:20184
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 13:49 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average73/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average149/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average51/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average138/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Quick answers

From the figures on this page.

Population

What position does Boat wars Gamemode | Deep Sea Training | Testing take in the server rankings?

Player hours over seven days put Boat wars Gamemode | Deep Sea Training | Testing at #15,269, in the top 68% of the ranked set.

What population does Boat wars Gamemode | Deep Sea Training | Testing carry?

Boat wars Gamemode | Deep Sea Training | Testing reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.

About the server

How well does Boat wars Gamemode | Deep Sea Training | Testing perform?

The 48-hour average is 83 server fps, with a low of 64. Entity numbers reached 47,400, and that includes buildings, deployables and the rest. Memory peaked at 4,169 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Boat wars Gamemode | Deep Sea Training | Testing?

Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?

Boat wars Gamemode | Deep Sea Training | Testing reports itself online at the current refresh. The uptime it reports puts the last restart about 16 days 5 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 21 September 2026.

Which location does Boat wars Gamemode | Deep Sea Training | Testing run from?

For Boat wars Gamemode | Deep Sea Training | Testing, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.218.195.135:20184.

Rules, settings, map

Which rules apply on Boat wars Gamemode | Deep Sea Training | Testing, and what settings?

No gather rate appears in the name: Boat wars Gamemode | Deep Sea Training | Testing. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Boat wars Gamemode | Deep Sea Training | Testing?

The game generates the map on Boat wars Gamemode | Deep Sea Training | Testing: procedural, size 3,000, seed 1. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Boat wars Gamemode | Deep Sea Training | Testing wipe?

A rhythm cannot be read from the wipes of Boat wars Gamemode | Deep Sea Training | Testing on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 6 hours ago.

On Boat wars Gamemode | Deep Sea Training | Testing, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Where does Boat wars Gamemode | Deep Sea Training | Testing appear among Rust Data lists and filters?

On Rust Data, Boat wars Gamemode | Deep Sea Training | Testing appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Boat wars Gamemode | Deep Sea Training | Testing?

These tags are published by Boat wars Gamemode | Deep Sea Training | Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Boat wars Gamemode | Deep Sea Training | Testing?

In Rust, F1 opens the console: type client.connect 185.218.195.135:20184. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rustcator.com.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp40
Max players Slot count: 40.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,516 players 11,835 servers online