Online 185.218.195.135:20184 checked 6m ago
Boat wars Gamemode | Deep Sea Training | Testing
Connect
srv = rust.server("185.218.195.135:26200")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 13:49 UTC16d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 1
- map
- Procedural Map
- size
- 3000
- seed
- 1
Server
srv.info()- address
- 185.218.195.135:20184
- region
- –
- max players
- 40
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 13:49 UTC
- hostname
- –
- first seen
- 21 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 73/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 51/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 138/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 347/350 |
Quick answers
From the figures on this page.
Population
What position does Boat wars Gamemode | Deep Sea Training | Testing take in the server rankings?
Player hours over seven days put Boat wars Gamemode | Deep Sea Training | Testing at #15,269, in the top 68% of the ranked set.
What population does Boat wars Gamemode | Deep Sea Training | Testing carry?
Boat wars Gamemode | Deep Sea Training | Testing reports 0 players at this refresh, with 40 slots configured. Over the last seven days it averaged 0 players.
About the server
How well does Boat wars Gamemode | Deep Sea Training | Testing perform?
The 48-hour average is 83 server fps, with a low of 64. Entity numbers reached 47,400, and that includes buildings, deployables and the rest. Memory peaked at 4,169 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Boat wars Gamemode | Deep Sea Training | Testing?
Rust network protocol 2634 and build 167781 on Linux is what Boat wars Gamemode | Deep Sea Training | Testing runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it online now?
Boat wars Gamemode | Deep Sea Training | Testing reports itself online at the current refresh. The uptime it reports puts the last restart about 16 days 5 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 21 September 2026.
Which location does Boat wars Gamemode | Deep Sea Training | Testing run from?
For Boat wars Gamemode | Deep Sea Training | Testing, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.218.195.135:20184.
Rules, settings, map
Which rules apply on Boat wars Gamemode | Deep Sea Training | Testing, and what settings?
No gather rate appears in the name: Boat wars Gamemode | Deep Sea Training | Testing. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Boat wars Gamemode | Deep Sea Training | Testing?
The game generates the map on Boat wars Gamemode | Deep Sea Training | Testing: procedural, size 3,000, seed 1. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Boat wars Gamemode | Deep Sea Training | Testing wipe?
A rhythm cannot be read from the wipes of Boat wars Gamemode | Deep Sea Training | Testing on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 6 hours ago.
On Boat wars Gamemode | Deep Sea Training | Testing, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Where does Boat wars Gamemode | Deep Sea Training | Testing appear among Rust Data lists and filters?
On Rust Data, Boat wars Gamemode | Deep Sea Training | Testing appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Boat wars Gamemode | Deep Sea Training | Testing?
These tags are published by Boat wars Gamemode | Deep Sea Training | Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Boat wars Gamemode | Deep Sea Training | Testing?
In Rust, F1 opens the console: type client.connect 185.218.195.135:20184. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://rustcator.com.