Rust Data

rustdata.spaceservers185.255.92.108:25574.ipynb

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Online 185.255.92.108:28125 checked 14m ago

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

moddedoxide

Connect

srv = rust.server("185.255.92.108:25574")
print(srv.connect_command)

Right now

srv.summary()
players now 5/100 # 5% full
7-day average 8 # peak 16
rank #1,113 # top 5%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0510152023:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
wipe-day peak8players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 22:10 UTC FW28d ago 11 NaN running 1
1 Wed 23 Sep, 07:30 UTC36d ago 6 held half 8.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1750 · seed 75034313
Map of RevolexScripts Hvh | NO EAC | Develop made by CMMLKC
map
Procedural Map
size
1750
seed
75034313
Open on RustMaps

Server

srv.info()
address
185.255.92.108:28125
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 22:10 UTC
hostname
–
first seen
23 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average40/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average84/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average87/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average301/310

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC rank?

Rank #1,113 on seven-day player hours for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, within the top 5% of all ranked servers.

What population does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC carry?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC reports 5 players at this refresh, with 100 slots configured. Over the last seven days it averaged 8 players and peaked at 16. The 48-hour sample puts the busiest hour at 21:00 UTC, averaging 15 players.

Server facts

What does performance look like on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The 48-hour average is 232 server fps, with a low of 211. Buildings, deployables and all else in the world took the count as high as 13,753 entities. The memory field tops out at 2,077 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Rust network protocol 2635 and build 167781 on Linux is what RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, and is it online now?

Online is the state at the latest refresh for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. The uptime it reports puts the last restart about 7 days 1 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 23 September 2026.

In which location is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hosted?

There is no region published for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 185.255.92.108:28125.

Settings and map

Which rules apply on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, and what settings?

The name RevolexScripts Hvh | NO EAC | Develop made by CMMLKC carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is not running; Valve's anti-cheat is off.

Which map has RevolexScripts Hvh | NO EAC | Develop made by CMMLKC selected?

Size 1,750, seed 75034313: the procedural map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC wipe, and how often?

Too few wipes are on record for RevolexScripts Hvh | NO EAC | Develop made by CMMLKC to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 28 days ago.

On RevolexScripts Hvh | NO EAC | Develop made by CMMLKC, what happens on wipe day?

Across recent wipes the busiest point averaged 8 players. The crowd on the latest wipe topped out 41 hours after it began. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Which Rust Data filters and lists contain RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The Rust Data lists that RevolexScripts Hvh | NO EAC | Develop made by CMMLKC fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC hold?

Read by the game's server browser, the tags RevolexScripts Hvh | NO EAC | Develop made by CMMLKC publishes are: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

In Rust, F1 opens the console: type client.connect 185.255.92.108:28125. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://revolexscript.com/.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,914 players 11,790 servers online