Rust Data

rustdata.spaceservers185.36.205.105:28046.ipynb

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Online 185.36.205.105:28045 checked 8m ago

ShredSke Cinematics

moddedcarbon

Connect

srv = rust.server("185.36.205.105:28046")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #14,618 # top 66%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75115:0021:0001:0006:0010:0015:00Wiped Wed 28 Oct, 15:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
01020304015:0021:0001:0006:0010:0015:00Wiped Wed 28 Oct, 15:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 15:30 UTC1d ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of ShredSke Cinematics
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
185.36.205.105:28045
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 15:30 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
A high-performance Rust server, powered by CPUs running at 4.5-5Ghz, supported by super-fast SSD/NVME drives, and fortified with robust 12Tbps DDoS protection from path.net. What sets us apart? Ô×£ Lightning-fast Deployment in Just 30 Seconds Ô×£ Global Server Locations for Optimal Latency Ô×£ Top-of-the-line Hardware Ensuring Unwavering Reliability Ô×£ Shielded with 12Tbps Anycasted DDoS Protection and A2S Caching by path.net Unlock the ultimate gaming experience today! Purchase your own server now at eugamehost.com/rust-server-hosting.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average153/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average185/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average95/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 87 on average251/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Quick answers

From the figures on this page.

Player counts

How does ShredSke Cinematics compare in the rankings?

Over the last seven days ShredSke Cinematics sits at #14,618 on player hours, in the top 66% of ranked servers.

How full does ShredSke Cinematics run?

ShredSke Cinematics reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 15:00 UTC, mean 0 players.

Server facts

How well does ShredSke Cinematics perform?

Averaged over 48 hours: 30 server fps, never under 29. The entity count peaked at 196,734, covering buildings, deployables and the rest of the world. A high of 3,440 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on ShredSke Cinematics?

Version Rust network protocol 2635 and build 168909 on Windows is reported by ShredSke Cinematics. Steam updates your game for you, but the protocol must match to join.

Is ShredSke Cinematics up, and what does its uptime show?

Online is the state at the latest refresh for ShredSke Cinematics. A restart about 12 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 8 of 168, 5%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is ShredSke Cinematics hosted?

No region is published by ShredSke Cinematics. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 185.36.205.105:28045.

Map and rules

What rules and settings are recorded for ShredSke Cinematics?

You will not find a gather rate in the string ShredSke Cinematics. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. Anti-cheat status: VAC on.

What is the map on ShredSke Cinematics?

The game generates the map on ShredSke Cinematics: procedural, size 6,000, seed 1337. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.

Wipe schedule

When does ShredSke Cinematics wipe, and how often?

Too few wipes are on record for ShredSke Cinematics to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 25 hours ago.

Tags, lists

Which Rust Data filters and lists contain ShredSke Cinematics?

On Rust Data, ShredSke Cinematics appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on ShredSke Cinematics?

The game's server browser reads these tags from ShredSke Cinematics: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to ShredSke Cinematics?

Enter client.connect 185.36.205.105:28045 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 97,865 players 11,882 servers online