Rust Data

rustdata.spaceservers185.36.205.3:28096.ipynb

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Online 185.36.205.3:28095 checked 24m ago

Chill Zone

moddedcarbon

Connect

srv = rust.server("185.36.205.3:28096")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #8,557 # top 38%
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 12:36 UTC4d ago 1 NaN running 0
1 Mon 5 Oct, 11:44 UTC23d ago 0 NaN 19 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 3607024434
Map of Chill Zone
map
Procedural Map
size
4500
seed
3607024434
Open on RustMaps

Server

srv.info()
address
185.36.205.3:28095
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 12:36 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average211/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average177/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average136/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average52/1000

Quick answers

From the figures on this page.

Population data

How does Chill Zone compare in the rankings?

Rank #8,557 on seven-day player hours for Chill Zone, within the top 38% of all ranked servers.

What population does Chill Zone carry?

Current row: 0 players on Chill Zone, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How smoothly does Chill Zone run?

Averaged over 48 hours: 30 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 116,178 entities. Memory peaked at 3,915 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Chill Zone on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Chill Zone. Steam updates your game for you, but the protocol must match to join.

Is Chill Zone up, and what does its uptime show?

Chill Zone reports itself online at the current refresh. Count back 9 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.

In which location is Chill Zone hosted?

There is no region published for Chill Zone. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.36.205.3:28095 is its address.

Settings and map

Which rules apply on Chill Zone, and what settings?

The name Chill Zone carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Chill Zone selected?

The game generates the map on Chill Zone: procedural, size 4,500, seed 3607024434. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Chill Zone wipe?

The record for Chill Zone holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 4 hours ago.

What is wipe day on Chill Zone like?

Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 2 hours in.

Lists and tags

Which lists on Rust Data hold Chill Zone, and which filters?

The Rust Data lists that Chill Zone fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Chill Zone?

Read by the game's server browser, the tags Chill Zone publishes are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Chill Zone?

In Rust, F1 opens the console: type client.connect 185.36.205.3:28095. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The server lists 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 87,533 players 11,823 servers online