Online 185.36.205.3:28095 checked 24m ago
Chill Zone
Connect
srv = rust.server("185.36.205.3:28096")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 12:36 UTC4d ago | 1 | NaN | running | 0 |
| 1 | Mon 5 Oct, 11:44 UTC23d ago | 0 | NaN | 19 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 3607024434
- map
- Procedural Map
- size
- 4500
- seed
- 3607024434
Server
srv.info()- address
- 185.36.205.3:28095
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 12:36 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 211/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 177/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 136/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 52/1000 |
Quick answers
From the figures on this page.
Population data
How does Chill Zone compare in the rankings?
Rank #8,557 on seven-day player hours for Chill Zone, within the top 38% of all ranked servers.
What population does Chill Zone carry?
Current row: 0 players on Chill Zone, against 100 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does Chill Zone run?
Averaged over 48 hours: 30 server fps, never under 30. Buildings, deployables and all else in the world took the count as high as 116,178 entities. Memory peaked at 3,915 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Chill Zone on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Chill Zone. Steam updates your game for you, but the protocol must match to join.
Is Chill Zone up, and what does its uptime show?
Chill Zone reports itself online at the current refresh. Count back 9 hours from its reported uptime to get the last restart. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
In which location is Chill Zone hosted?
There is no region published for Chill Zone. Rust Data does not look up where the machine stands; it shows where a server says it is. 185.36.205.3:28095 is its address.
Settings and map
Which rules apply on Chill Zone, and what settings?
The name Chill Zone carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Chill Zone selected?
The game generates the map on Chill Zone: procedural, size 4,500, seed 3607024434. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Chill Zone wipe?
The record for Chill Zone holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 4 hours ago.
What is wipe day on Chill Zone like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 2 hours in.
Lists and tags
Which lists on Rust Data hold Chill Zone, and which filters?
The Rust Data lists that Chill Zone fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Chill Zone?
Read by the game's server browser, the tags Chill Zone publishes are: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Chill Zone?
In Rust, F1 opens the console: type client.connect 185.36.205.3:28095. Launch Rust on this page does the same by opening the game through Steam and connecting.
