Rust Data

rustdata.spaceservers185.36.205.6:28066.ipynb

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Online 185.36.205.6:28065 checked 2h ago

[EU][PVE] Get Tae Rust

moddedcarbonpvepremium

Connect

srv = rust.server("185.36.205.6:28066")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,373 # top 69%
last wipe 54d ago # no schedule published
next wipe – # no wipe seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1
Map of [EU][PVE] Get Tae Rust
map
Procedural Map
size
3500
seed
1
Open on RustMaps

Server

srv.info()
address
185.36.205.6:28065
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
3 Sep 2026, 20:35 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average296/2000
1TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average82/100
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 35 on average45/200
3[PvE] Relic Europe | No Killing | No Raiding | No DecayEU · groups of 30+ · monthly · 31 on average34/200
4[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|EventsEU · groups of 15+ · monthly · 30 on average30/140
5RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 29 on average37/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [EU][PVE] Get Tae Rust rank?

Over the last seven days [EU][PVE] Get Tae Rust sits at #15,373 on player hours, in the top 69% of ranked servers.

How full does [EU][PVE] Get Tae Rust run?

The sample now reads 0 players for [EU][PVE] Get Tae Rust, out of 100 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on [EU][PVE] Get Tae Rust?

The 48-hour average is 30 server fps, with a low of 30. Entity numbers reached 67,734, and that includes buildings, deployables and the rest. Memory peaked at 3,763 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is [EU][PVE] Get Tae Rust on?

Version Rust network protocol 2633 and build 162929 on Windows is reported by [EU][PVE] Get Tae Rust. Steam updates your game for you, but the protocol must match to join.

Is [EU][PVE] Get Tae Rust up, and what does its uptime show?

The current sample puts [EU][PVE] Get Tae Rust online. The uptime it reports puts the last restart about 5 days 18 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does [EU][PVE] Get Tae Rust sit?

Its name points to Europe, but [EU][PVE] Get Tae Rust publishes no region tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 185.36.205.6:28065 is its address.

Map and rules

Which settings and rules does [EU][PVE] Get Tae Rust run?

You will not find a gather rate in the string [EU][PVE] Get Tae Rust. No custom cap; the default of 8 players per group stands. Recorded as pve, player combat is not allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. Joining requires Rust's premium status. VAC is running: Valve's anti-cheat is on.

Which map has [EU][PVE] Get Tae Rust loaded?

Size 3,500, seed 1: the procedural map on [EU][PVE] Get Tae Rust, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does [EU][PVE] Get Tae Rust wipe?

Too few wipes are on record for [EU][PVE] Get Tae Rust to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 54 days 23 hours ago.

Tags, lists

Which lists on Rust Data hold [EU][PVE] Get Tae Rust, and which filters?

The Rust Data lists that [EU][PVE] Get Tae Rust fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on [EU][PVE] Get Tae Rust?

The game's server browser reads these tags from [EU][PVE] Get Tae Rust: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): Players do not fight each other here; the world supplies the danger; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; ^q (Premium): Joining requires Rust's premium status. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to [EU][PVE] Get Tae Rust?

Enter client.connect 185.36.205.6:28065 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. Joining requires Rust's premium status.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs162929,^q,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs162929
Build Build number: 162929.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Players do not fight each other here; the world supplies the danger.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.
^q
Premium Joining requires Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online