Offline 185.83.154.87:28024 checked 10d ago
Test server
Connect
srv = rust.server("185.83.154.87:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 7 Oct, 17:47 UTC20d ago | 0 | NaN | running | 0 |
| 1 | Thu 24 Sep, 12:33 UTC33d ago | 1 | halved by day 1 | 13.2 days | 0 |
| 2 | Thu 24 Sep, 05:48 UTC33d ago | 1 | NaN | 0.3 days | 0 |
| 3 | Wed 23 Sep, 21:56 UTC34d ago | 1 | NaN | 0.3 days | 0 |
| 4 | Mon 21 Sep, 20:13 UTC36d ago | 1 | held half | 2.1 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 163 on average | 76/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 113 on average | 81/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 31/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 87 on average | 81/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 17/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Test server rank?
Player hours over seven days put Test server at #15,210, in the top 70% of the ranked set.
How many players does Test server hold at once?
Offline now for Test server, with the last sample 10 days 7 hours ago.
Server facts
Which Rust version is Test server on?
Version Rust network protocol 2634 and build 167058 on Linux is reported by Test server. The protocol has to match before you can join, and Steam does the updating.
Is Test server up, and what does its uptime show?
The latest sample has Test server offline, with a last sighting 10 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 September 2026.
Which location does Test server run from?
For Test server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 185.83.154.87:28024.
Rules, settings, map
Which rules apply on Test server, and what settings?
The name Test server carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Test server selected?
Size 3,300, seed 1337: the procedural map on Test server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe data
On what schedule does Test server wipe?
Irregular wipe times on Test server leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 20 days 5 hours ago.
On Test server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which lists on Rust Data hold Test server, and which filters?
The Rust Data lists that Test server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Test server?
Read by the game's server browser, the tags Test server publishes are: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): The server lists 0 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Test server?
The manual route: launch Rust, F1, then client.connect 185.83.154.87:28024. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.