Rust Data

rustdata.spaceservers186.12.202.7:28016.ipynb

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Offline 186.12.202.7:28015 checked 1d ago

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED

moddedcarbon

Connect

srv = rust.server("186.12.202.7:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 70d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0003:0007:0012:0016:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040023:0003:0007:0012:0016:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
186.12.202.7:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Aug 2026, 20:01 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average89/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average91/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average77/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average16/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED rank?

Over the last seven days SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED sits at #15,339 on player hours, in the top 69% of ranked servers.

How full does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run?

The current row shows SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED offline; the last response was 25 hours ago. Over the last seven days it averaged 0 players.

Server data

What does performance look like on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Averaged over 48 hours: 194 server fps, never under 105. The entity count peaked at 49,992, covering buildings, deployables and the rest of the world. The memory field tops out at 5,768 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on?

Version Rust network protocol 2632 and build 161125 on Linux is reported by SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Joining needs the same protocol on your game; Steam handles the update.

Is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED up, and what does its uptime show?

The latest sample has SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED offline, with a last sighting 25 hours ago. A restart about 15 days 5 hours ago is what its reported uptime implies. 165 of 168 hours up over the last 7 full days, or 98%. Rust Data logged it first on 13 September 2026.

Which location does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run from?

For SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 186.12.202.7:28015.

Rules, settings, map

Which settings and rules does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run?

No gather rate appears in the name: SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED selected?

The game generates the map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: procedural, size 6,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipes and dates

On what schedule does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED wipe?

A rhythm cannot be read from the wipes of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 70 days 2 hours ago.

Tags, lists

Where does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED appear among Rust Data lists and filters?

These Rust Data lists include SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

The game's server browser reads these tags from SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): The server runs build 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

In Rust, F1 opens the console: type client.connect 186.12.202.7:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2632
Protocol To join, your game must run protocol 2632.
cs161125
Build The server runs build 161125.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,543 players 11,789 servers online