Offline 186.247.77.58:28015 checked 8d ago
DropLaunch test server
Connect
srv = rust.server("186.247.77.58:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 186.247.77.58:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 22:59 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 166/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 180/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 68/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 13/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does DropLaunch test server rank?
Over the last seven days DropLaunch test server sits at #15,375 on player hours, in the top 70% of ranked servers.
How many players does DropLaunch test server hold at once?
DropLaunch test server returns no live count at this refresh, having last been seen 8 days 21 hours ago.
Server facts
Which Rust version is DropLaunch test server on?
Rust network protocol 2634 and build 167781 on Windows is what DropLaunch test server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is DropLaunch test server, and is it online now?
DropLaunch test server is offline at this refresh; the last response came 8 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 20 October 2026.
Where does DropLaunch test server sit?
For DropLaunch test server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 186.247.77.58:28015.
Map and rules
Which settings and rules does DropLaunch test server run?
The name DropLaunch test server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on DropLaunch test server?
The game generates its map: procedural, on DropLaunch test server.
Wipe data
On what schedule does DropLaunch test server wipe?
Too few wipes are on record for DropLaunch test server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 16 days 13 hours ago.
Lists and tags
Which lists on Rust Data hold DropLaunch test server, and which filters?
These Rust Data lists include DropLaunch test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on DropLaunch test server?
The game's server browser reads these tags from DropLaunch test server: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to DropLaunch test server?
The manual route: launch Rust, F1, then client.connect 186.247.77.58:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.