Rust Data

rustdata.spaceservers187.190.199.119:28506.ipynb

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Offline 187.190.199.119:28505 checked 19d ago

DarkStyle's Carbon Test Server

moddedcarbon

Connect

srv = rust.server("187.190.199.119:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #13,640 # top 62%
last wipe 23d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
187.190.199.119:28505
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 18:49 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average47/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average94/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average38/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average90/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average327/350

Quick answers

From the figures on this page.

Population

How does DarkStyle's Carbon Test Server compare in the rankings?

Rank #13,640 on seven-day player hours for DarkStyle's Carbon Test Server, within the top 62% of all ranked servers.

How many players does DarkStyle's Carbon Test Server hold at once?

The current row shows DarkStyle's Carbon Test Server offline; the last response was 19 days 4 hours ago.

About the server

What Rust version does DarkStyle's Carbon Test Server run?

Version Rust network protocol 2634 and build 167398 on Windows is reported by DarkStyle's Carbon Test Server. Steam updates your game for you, but the protocol must match to join.

How reliable is DarkStyle's Carbon Test Server, and is it online now?

DarkStyle's Carbon Test Server is offline at this refresh; the last response came 19 days 4 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 10 October 2026.

In which location is DarkStyle's Carbon Test Server hosted?

There is no region published for DarkStyle's Carbon Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 187.190.199.119:28505.

Map and rules

Which rules apply on DarkStyle's Carbon Test Server, and what settings?

No gather rate appears in the name: DarkStyle's Carbon Test Server. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has DarkStyle's Carbon Test Server loaded?

DarkStyle's Carbon Test Server runs a procedural map, which the game generates.

Wipe data

On what schedule does DarkStyle's Carbon Test Server wipe?

The record for DarkStyle's Carbon Test Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 23 days 3 hours ago.

Tags and filters

Where does DarkStyle's Carbon Test Server appear among Rust Data lists and filters?

The Rust Data lists that DarkStyle's Carbon Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on DarkStyle's Carbon Test Server hold?

The game's server browser reads these tags from DarkStyle's Carbon Test Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into DarkStyle's Carbon Test Server?

In Rust, F1 opens the console: type client.connect 187.190.199.119:28505. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Recorded game build: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,965 players 11,810 servers online