Offline 187.190.25.230:28505 checked 6d ago
DarkStyle's Carbon Test Server
Connect
srv = rust.server("187.190.25.230:28506")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 18:49 UTC23d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 187.190.25.230:28505
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 18:49 UTC
- hostname
- –
- first seen
- 5 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 19/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 122 on average | 44/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 6/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 22/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 100/200 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does DarkStyle's Carbon Test Server rank?
Rank #8,812 on seven-day player hours for DarkStyle's Carbon Test Server, within the top 40% of all ranked servers.
What population does DarkStyle's Carbon Test Server carry?
Offline now for DarkStyle's Carbon Test Server, with the last sample 6 days 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What is the Rust version on DarkStyle's Carbon Test Server?
Rust network protocol 2635 and build 168909 on Windows is what DarkStyle's Carbon Test Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is DarkStyle's Carbon Test Server, and is it up?
DarkStyle's Carbon Test Server is offline at this refresh; the last response came 6 days 7 hours ago. 9 of 168 hours up over the last 7 full days, or 5%. The first row Rust Data holds for it is dated 5 October 2026.
In which location is DarkStyle's Carbon Test Server hosted?
No region is published by DarkStyle's Carbon Test Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 187.190.25.230:28505 is its address.
Settings and map
Which rules apply on DarkStyle's Carbon Test Server, and what settings?
The name DarkStyle's Carbon Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has DarkStyle's Carbon Test Server loaded?
A procedural map runs on DarkStyle's Carbon Test Server, generated by the game.
Wipe data
On what schedule does DarkStyle's Carbon Test Server wipe?
The record for DarkStyle's Carbon Test Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 8 hours ago.
On DarkStyle's Carbon Test Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which lists on Rust Data hold DarkStyle's Carbon Test Server, and which filters?
On Rust Data, DarkStyle's Carbon Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on DarkStyle's Carbon Test Server?
The game's server browser reads these tags from DarkStyle's Carbon Test Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into DarkStyle's Carbon Test Server?
Enter client.connect 187.190.25.230:28505 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.