Rust Data

rustdata.spaceservers187.190.39.34:28506.ipynb

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Offline 187.190.39.34:28505 checked 27d ago

DarkStyle's Carbon Test Server

moddedcarbon

Connect

srv = rust.server("187.190.39.34:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #13,832 # top 61%
last wipe 29d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 8

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 17:35 UTC29d ago 1 NaN running 0
1 Mon 28 Sep, 08:51 UTC31d ago 1 held half 2.4 days 1
2 Sat 19 Sep, 07:40 UTC40d ago 1 halved by day 8 9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
187.190.39.34:28505
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 17:35 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average55/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average94/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average33/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average105/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average339/350

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does DarkStyle's Carbon Test Server rank?

Player hours over seven days put DarkStyle's Carbon Test Server at #13,832, in the top 61% of the ranked set.

How many players does DarkStyle's Carbon Test Server hold at once?

Offline now for DarkStyle's Carbon Test Server, with the last sample 27 days 1 hours ago.

Server data

What Rust version does DarkStyle's Carbon Test Server run?

The build is Rust network protocol 2634 and build 166586 on Windows, run by DarkStyle's Carbon Test Server. The protocol has to match before you can join, and Steam does the updating.

Is DarkStyle's Carbon Test Server up, and what does its uptime show?

The latest sample has DarkStyle's Carbon Test Server offline, with a last sighting 27 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 14 September 2026.

Where does DarkStyle's Carbon Test Server sit?

For DarkStyle's Carbon Test Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 187.190.39.34:28505 is its address.

Map and rules

Which rules apply on DarkStyle's Carbon Test Server, and what settings?

You will not find a gather rate in the string DarkStyle's Carbon Test Server. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

Which map has DarkStyle's Carbon Test Server selected?

A procedural map runs on DarkStyle's Carbon Test Server, generated by the game.

Wipes and dates

When does DarkStyle's Carbon Test Server wipe, and how often?

Irregular wipe times on DarkStyle's Carbon Test Server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 29 days 4 hours ago.

What is wipe day on DarkStyle's Carbon Test Server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The drop under half arrived by day 8 in the other cases.

Tags, lists

Which Rust Data filters and lists contain DarkStyle's Carbon Test Server?

These Rust Data lists include DarkStyle's Carbon Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on DarkStyle's Carbon Test Server?

The game's server browser reads these tags from DarkStyle's Carbon Test Server: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166586 (Build): The server runs build 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join DarkStyle's Carbon Test Server?

Enter client.connect 187.190.39.34:28505 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166586
Build The server runs build 166586.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 86,322 players 11,829 servers online