Rust Data

rustdata.spaceservers188.134.89.81:11112.ipynb

Run all rust-data · live

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Offline 188.134.89.81:11113 checked 10h ago

TESTER

moddedcarbon

Connect

srv = rust.server("188.134.89.81:11112")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #5,703 # top 26%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0012:0020:0003:0010:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
020040060080005:0012:0020:0003:0010:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep30 Sep6 Oct18 Oct24 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 26 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 23:02 UTC3d ago 1 NaN running 0
1 Mon 26 Oct, 12:27 UTC3d ago 1 NaN 0.4 days 1
2 Thu 22 Oct, 17:00 UTC7d ago 2 held half 3.8 days 2
3 Wed 21 Oct, 15:19 UTC8d ago 2 NaN 1.1 days 0
4 Sun 18 Oct, 11:48 UTC11d ago 1 held half 3.1 days 1
5 Thu 15 Oct, 21:30 UTC14d ago 1 held half 2.6 days 0
6 Thu 1 Oct, 10:02 UTC28d ago 1 NaN 14.5 days 0
7 Thu 24 Sep, 15:33 UTC35d ago 2 NaN 6.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1500 · seed 1724362619
Map of TESTER
map
Procedural Map
size
1500
seed
1724362619
Open on RustMaps

Server

srv.info()
address
188.134.89.81:11113
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 23:02 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
-Wipe every 2 weeks on thursdays at 21:00 MSK -Plugins: Skin Drop, Kit, Instant craft, Teleport, Trade, Remove, Magic Tree, Convoy, Raid Bases, Sputnik, ArmoredTrain. -Discord dsc.gg/rustila

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average19/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average29/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average49/200

Quick answers

From the figures on this page.

Player counts

How does TESTER compare in the rankings?

Rank #5,703 on seven-day player hours for TESTER, within the top 26% of all ranked servers.

What population does TESTER carry?

TESTER returns no live count at this refresh, having last been seen 10 hours ago. Over the last seven days it averaged 0 players and peaked at 2.

About the server

How smoothly does TESTER run?

Server fps over the last 48 hours averages 400; the floor is 196. The entity count peaked at 16,007, covering buildings, deployables and the rest of the world. Memory peaked at 1,999 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on TESTER?

The build is Rust network protocol 2635 and build 168909 on Windows, run by TESTER. The protocol has to match before you can join, and Steam does the updating.

How reliable is TESTER, and is it up?

Offline now for TESTER, last seen 10 hours ago. A restart about 46 hours ago is what its reported uptime implies. Uptime of 88% across the last 7 full days: 148 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does TESTER run from?

No region is published by TESTER. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 188.134.89.81:11113.

Map and rules

Which rules apply on TESTER, and what settings?

The name TESTER carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has TESTER selected?

TESTER runs a procedural map of size 1,500 with seed 1724362619, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe data

When does TESTER wipe, and how often?

TESTER wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 3 days 5 hours ago.

What is wipe day on TESTER like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Where does TESTER appear among Rust Data lists and filters?

These Rust Data lists include TESTER: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on TESTER?

The game's server browser reads these tags from TESTER: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptsw (Networking): The server runs network layer 'sw'; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into TESTER?

Enter client.connect 188.134.89.81:11113 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rustila.gamestores.app is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptsw,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptsw
Networking The server runs network layer 'sw'.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,075 players 11,634 servers online