Offline 188.255.115.127:29115 checked 11d ago
ServerControl isolated validation
Connect
srv = rust.server("188.255.115.127:29117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 188.255.115.127:29115
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 08:16 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 120 on average | 65/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 20/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 267/310 |
Quick answers
From the figures on this page.
Population
What position does ServerControl isolated validation take in the server rankings?
Rank #15,317 on seven-day player hours for ServerControl isolated validation, within the top 70% of all ranked servers.
How many players does ServerControl isolated validation hold at once?
Offline now for ServerControl isolated validation, with the last sample 11 days 14 hours ago.
About the server
What Rust version does ServerControl isolated validation run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by ServerControl isolated validation. Steam updates your game for you, but the protocol must match to join.
How reliable is ServerControl isolated validation, and is it online now?
The latest sample has ServerControl isolated validation offline, with a last sighting 11 days 14 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 18 October 2026.
Where does ServerControl isolated validation sit?
There is no region published for ServerControl isolated validation. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 188.255.115.127:29115.
Settings and map
Which rules apply on ServerControl isolated validation, and what settings?
The name ServerControl isolated validation carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.
Which map has ServerControl isolated validation loaded?
A procedural map runs on ServerControl isolated validation, generated by the game.
Wipe data
When does ServerControl isolated validation wipe, and on what schedule?
Too few wipes are on record for ServerControl isolated validation to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 14 hours ago.
Tags and filters
Which Rust Data filters and lists contain ServerControl isolated validation?
The Rust Data lists that ServerControl isolated validation fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on ServerControl isolated validation?
Read by the game's server browser, the tags ServerControl isolated validation publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to ServerControl isolated validation?
Enter client.connect 188.255.115.127:29115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.