Rust Data

rustdata.spaceservers188.36.141.62:28017.ipynb

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Online 188.36.141.62:28015 checked 12m ago

Test Server 2026

moddedoxide

Connect

srv = rust.server("188.36.141.62:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #6,917 # top 31%
last wipe 4d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctSat 24 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 10:05 UTC4d ago 1 NaN running 0
1 Sat 24 Oct, 16:34 UTC4d ago 2 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1779375221
Map of Test Server 2026
map
Procedural Map
size
4000
seed
1779375221
Open on RustMaps

Server

srv.info()
address
188.36.141.62:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 10:05 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average146/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Quick answers

From the figures on this page.

Population

What position does Test Server 2026 take in the server rankings?

Rank #6,917 on seven-day player hours for Test Server 2026, within the top 31% of all ranked servers.

How many players does Test Server 2026 hold at once?

Current row: 0 players on Test Server 2026, against 10 slots. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 19:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on Test Server 2026?

The 48-hour average is 100 server fps, with a low of 65. Entity numbers reached 92,782, and that includes buildings, deployables and the rest. A high of 3,004 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is Test Server 2026 on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Test Server 2026. Steam updates your game for you, but the protocol must match to join.

How reliable is Test Server 2026, and is it online now?

The current sample puts Test Server 2026 online. The uptime it reports puts the last restart about 26 hours ago. Uptime of 99% across the last 4 full days: 95 hours of 96. The first row Rust Data holds for it is dated 24 October 2026.

Where does Test Server 2026 sit?

For Test Server 2026, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 188.36.141.62:28015 is its address.

Rules, settings, map

Which settings and rules does Test Server 2026 run?

You will not find a gather rate in the string Test Server 2026. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

Which map has Test Server 2026 selected?

Test Server 2026 runs a procedural map of size 4,000 with seed 1779375221, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

On what schedule does Test Server 2026 wipe?

The record for Test Server 2026 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 4 days ago, and that is the one in play.

On Test Server 2026, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does Test Server 2026 appear among Rust Data lists and filters?

These Rust Data lists include Test Server 2026: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Test Server 2026?

Read by the game's server browser, the tags Test Server 2026 publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Test Server 2026?

In Rust, F1 opens the console: type client.connect 188.36.141.62:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,911 players 11,711 servers online