Rust Data

rustdata.spaceservers189.203.13.173:28506.ipynb

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Offline 189.203.13.173:28505 checked 26d ago

DarkStyle's Carbon Test Server

moddedcarbon

Connect

srv = rust.server("189.203.13.173:28506")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 0 # peak –
rank #13,869 # top 61%
last wipe 28d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
189.203.13.173:28505
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 17:35 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average171/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average183/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average351/350
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average249/700

Quick answers

From the figures on this page.

Population data

What position does DarkStyle's Carbon Test Server take in the server rankings?

Rank #13,869 on seven-day player hours for DarkStyle's Carbon Test Server, within the top 61% of all ranked servers.

How full does DarkStyle's Carbon Test Server run?

Offline now for DarkStyle's Carbon Test Server, with the last sample 26 days 7 hours ago.

About the server

What is the Rust version on DarkStyle's Carbon Test Server?

Version Rust network protocol 2634 and build 166586 on Windows is reported by DarkStyle's Carbon Test Server. The protocol has to match before you can join, and Steam does the updating.

Is DarkStyle's Carbon Test Server up, and what does its uptime show?

The latest sample has DarkStyle's Carbon Test Server offline, with a last sighting 26 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 3 October 2026.

In which location is DarkStyle's Carbon Test Server hosted?

For DarkStyle's Carbon Test Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 189.203.13.173:28505.

Rules, settings, map

Which rules apply on DarkStyle's Carbon Test Server, and what settings?

No gather rate appears in the name: DarkStyle's Carbon Test Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has DarkStyle's Carbon Test Server selected?

The game generates its map: procedural, on DarkStyle's Carbon Test Server.

Wipes and dates

When does DarkStyle's Carbon Test Server wipe, and how often?

A rhythm cannot be read from the wipes of DarkStyle's Carbon Test Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 28 days 22 hours ago.

Lists and tags

Where does DarkStyle's Carbon Test Server appear among Rust Data lists and filters?

On Rust Data, DarkStyle's Carbon Test Server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on DarkStyle's Carbon Test Server hold?

The game's server browser reads these tags from DarkStyle's Carbon Test Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join DarkStyle's Carbon Test Server?

In Rust, F1 opens the console: type client.connect 189.203.13.173:28505. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166586
Build Recorded game build: 166586.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 94,129 players 11,851 servers online