Rust Data

rustdata.spaceservers191.11.1.84:28037.ipynb

Run all rust-data · live

‹ All servers

Offline 191.11.1.84:28035 checked 6d ago

Creative / Build 2

Connect

srv = rust.server("191.11.1.84:28037")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak 1
rank #11,330 # top 51%
last wipe 7d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 15:46 UTC7d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
191.11.1.84:28035
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 15:46 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average10/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average4/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average63/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average47/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average97/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average70/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Creative / Build 2 rank?

Over the last seven days Creative / Build 2 sits at #11,330 on player hours, in the top 51% of ranked servers.

How many players does Creative / Build 2 hold at once?

The current row shows Creative / Build 2 offline; the last response was 6 days 5 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

What Rust version does Creative / Build 2 run?

Rust network protocol 2634 and build 167781 on Windows is what Creative / Build 2 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Creative / Build 2, and is it up?

The latest sample has Creative / Build 2 offline, with a last sighting 6 days 5 hours ago. Over the last 7 full days the hours up number 12 of 168, 7%. Rust Data logged it first on 18 October 2026.

Which location does Creative / Build 2 run from?

No region is published by Creative / Build 2. Rust Data does not look up where the machine stands; it shows where a server says it is. 191.11.1.84:28035 is its address.

Map and rules

Which settings and rules does Creative / Build 2 run?

The name Creative / Build 2 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Which map has Creative / Build 2 loaded?

Creative / Build 2 runs a procedural map, which the game generates.

Wipe schedule

When does Creative / Build 2 wipe, and how often?

A rhythm cannot be read from the wipes of Creative / Build 2 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 7 days 16 hours ago, and that is the one in play.

What is wipe day on Creative / Build 2 like?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Creative / Build 2, and which filters?

The Rust Data lists that Creative / Build 2 fits are: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Creative / Build 2 hold?

The game's server browser reads these tags from Creative / Build 2: gmvanilla (Game mode): Game mode: vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Creative / Build 2?

In Rust, F1 opens the console: type client.connect 191.11.1.84:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,883 players 11,635 servers online