Rust Data

rustdata.spaceservers192.227.155.141:27017.ipynb

Run all rust-data · live

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Online 192.227.155.141:33035 checked 9m ago

the UhhhHHHHH

moddedoxide

Connect

srv = rust.server("192.227.155.141:27017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/400 # 0% full
7-day average 0 # peak 4
rank #9,338 # top 42%
last wipe 14d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep7 Oct14 Oct22 Oct30 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 13:51 UTC14d ago 2 NaN running 1
1 Mon 12 Oct, 01:41 UTC17d ago 2 held half 3.5 days 0
2 Sat 3 Oct, 02:30 UTC26d ago 2 halved by day 1 9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
192.227.155.141:33035
region
–
max players
400
group limit
8, the default
wipe schedule
–
last wipe
15 Oct 2026, 13:51 UTC
hostname
–
first seen
21 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average15/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average28/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average38/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average156/200

Quick answers

From the figures on this page.

Player counts

How does the UhhhHHHHH compare in the rankings?

Over the last seven days the UhhhHHHHH sits at #9,338 on player hours, in the top 42% of ranked servers.

What population does the UhhhHHHHH carry?

Current row: 0 players on the UhhhHHHHH, against 400 slots. Over the last seven days it averaged 0 players and peaked at 4.

Server data

What Rust version does the UhhhHHHHH run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by the UhhhHHHHH. Joining needs the same protocol on your game; Steam handles the update.

How reliable is the UhhhHHHHH, and is it up?

The current sample puts the UhhhHHHHH online. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 21 September 2026.

Where does the UhhhHHHHH sit?

There is no region published for the UhhhHHHHH. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 192.227.155.141:33035.

Map and rules

Which settings and rules does the UhhhHHHHH run?

You will not find a gather rate in the string the UhhhHHHHH. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. The VAC field reads off.

Which map has the UhhhHHHHH loaded?

The game generates its map: procedural, on the UhhhHHHHH.

Wipes and dates

When does the UhhhHHHHH wipe, and on what schedule?

No next wipe can be predicted for the UhhhHHHHH, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days 11 hours ago.

On the UhhhHHHHH, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 50% of recent wipes. The drop under half arrived by day 1 in the other cases.

Lists and tags

Where does the UhhhHHHHH appear among Rust Data lists and filters?

These Rust Data lists include the UhhhHHHHH: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on the UhhhHHHHH hold?

Read by the game's server browser, the tags the UhhhHHHHH publishes are: gmrust (Game mode): Survival play, standard Rust; mp400 (Max players): Slot count: 400; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into the UhhhHHHHH?

The manual route: launch Rust, F1, then client.connect 192.227.155.141:33035. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp400
Max players Slot count: 400.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,249 players 11,692 servers online