Rust Data

rustdata.spaceservers192.34.101.99:50006.ipynb

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Online 192.34.101.99:50000 checked 7m ago

We Love Rust | PvE |

moddedoxide

Connect

srv = rust.server("192.34.101.99:50006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 1
rank #12,823 # top 58%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 00:16 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 379859120
Map of We Love Rust | PvE |
map
Procedural Map
size
3500
seed
379859120
Open on RustMaps

Server

srv.info()
address
192.34.101.99:50000
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 00:16 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average106/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average123/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average93/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average25/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does We Love Rust | PvE | rank?

Over the last seven days We Love Rust | PvE | sits at #12,823 on player hours, in the top 58% of ranked servers.

What population does We Love Rust | PvE | carry?

We Love Rust | PvE | reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server data

How well does We Love Rust | PvE | perform?

The 48-hour average is 216 server fps, with a low of 160. The entity count peaked at 71,681, covering buildings, deployables and the rest of the world. A high of 2,516 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on We Love Rust | PvE |?

The build is Rust network protocol 2635 and build 168909 on Linux, run by We Love Rust | PvE |. Joining needs the same protocol on your game; Steam handles the update.

How reliable is We Love Rust | PvE |, and is it up?

We Love Rust | PvE | reports itself online at the current refresh. The uptime it reports puts the last restart about 20 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is We Love Rust | PvE | hosted?

No region is published by We Love Rust | PvE |. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 192.34.101.99:50000.

Map and rules

Which settings and rules does We Love Rust | PvE | run?

The name We Love Rust | PvE | carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on We Love Rust | PvE |?

We Love Rust | PvE | runs a procedural map of size 3,500 with seed 379859120, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does We Love Rust | PvE | wipe, and on what schedule?

The record for We Love Rust | PvE | holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 21 hours ago.

What is wipe day on We Love Rust | PvE | like?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 21 hours after it began.

Tags, lists

Which Rust Data filters and lists contain We Love Rust | PvE |?

On Rust Data, We Love Rust | PvE | appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on We Love Rust | PvE | hold?

The game's server browser reads these tags from We Love Rust | PvE |: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join We Love Rust | PvE |?

Enter client.connect 192.34.101.99:50000 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/5WcNFbPA is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,386 players 11,795 servers online