Rust Data

rustdata.spaceservers192.99.75.107:28016.ipynb

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Online 192.99.75.107:28015 checked 8m ago

Zero Mercy

vanillamoddedoxide

Connect

srv = rust.server("192.99.75.107:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/40 # 0% full
7-day average 0 # peak 2
rank #6,745 # top 30%
last wipe 2d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5210:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 20:53 UTC2d ago 2 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 834280347
Map of Zero Mercy
map
Procedural Map
size
3500
seed
834280347
Open on RustMaps

Server

srv.info()
address
192.99.75.107:28015
region
–
max players
40
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 20:53 UTC
hostname
–
first seen
25 Oct 2026

About this server · in its own words

print(srv.description)
every fight matters Only the strongest survive. ⚔️ **DUO ONLY** 💀 **PURE VANILLA** 🔥 **COMPETITIVE PvP & RAIDS** 🩸 **NO PAY-TO-WIN. NO EXCUSES.** Build smart. Fight hard. Dominate your enemies. **THINK YOU HAVE WHAT IT TAKES? PROVE IT.** , claim your territory Make other players fear your name. No excuses. No mercy. Only results.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average159/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average186/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average106/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average47/1000

Quick answers

From the figures on this page.

Player counts

How does Zero Mercy compare in the rankings?

Rank #6,745 on seven-day player hours for Zero Mercy, within the top 30% of all ranked servers.

What population does Zero Mercy carry?

Current row: 0 players on Zero Mercy, against 40 slots. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 23:00 UTC, mean 2 players.

About the server

How well does Zero Mercy perform?

Averaged over 48 hours: 198 server fps, never under 154. Entity numbers reached 68,688, and that includes buildings, deployables and the rest. Memory peaked at 3,464 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Zero Mercy run?

Rust network protocol 2635 and build 168909 on Linux is what Zero Mercy runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Zero Mercy, and is it online now?

The current sample puts Zero Mercy online. A restart about 1 hours ago is what its reported uptime implies. Over the last 2 full days the hours up number 48 of 48, 100%. Its earliest recorded date in Rust Data is 25 October 2026.

Which location does Zero Mercy run from?

For Zero Mercy, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 192.99.75.107:28015.

Rules, settings, map

Which settings and rules does Zero Mercy run?

No gather rate appears in the name: Zero Mercy. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. The description says vanilla, which here means facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.

What is the map on Zero Mercy?

Zero Mercy runs a procedural map of size 3,500 with seed 834280347, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Zero Mercy wipe, and how often?

A rhythm cannot be read from the wipes of Zero Mercy on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 2 days 12 hours ago.

What is wipe day on Zero Mercy like?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Which lists on Rust Data hold Zero Mercy, and which filters?

These Rust Data lists include Zero Mercy: Modded Rust servers. Under these filters on the server list, it is listed: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Zero Mercy hold?

These tags are published by Zero Mercy and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp40 (Max players): The server lists 40 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join Zero Mercy?

Enter client.connect 192.99.75.107:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp40,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp40
Max players The server lists 40 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 52,726 players 11,669 servers online