Offline 193.107.108.174:28015 checked 24d ago
Server_217_DevBlog
Connect
srv = rust.server("193.107.108.174:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 193.107.108.174:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 17:09 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 126/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 197/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 77/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 89 on average | 226/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 349/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Server_217_DevBlog rank?
Rank #15,980 on seven-day player hours for Server_217_DevBlog, within the top 71% of all ranked servers.
How many players does Server_217_DevBlog hold at once?
Offline now for Server_217_DevBlog, with the last sample 24 days 6 hours ago.
Server data
What is the Rust version on Server_217_DevBlog?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Server_217_DevBlog, and is it up?
Server_217_DevBlog is offline at this refresh; the last response came 24 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 1 October 2026.
Where does Server_217_DevBlog sit?
No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 193.107.108.174:28015.
Rules, settings, map
Which settings and rules does Server_217_DevBlog run?
You will not find a gather rate in the string Server_217_DevBlog. No group limit is published. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The VAC field reads off.
Which map has Server_217_DevBlog loaded?
The game generates its map: procedural, on Server_217_DevBlog.
Wipe data
When does Server_217_DevBlog wipe, and on what schedule?
Too few wipes are on record for Server_217_DevBlog to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 28 days 1 hours ago, and that is the one in play.
Tags and filters
Where does Server_217_DevBlog appear among Rust Data lists and filters?
The Rust Data lists that Server_217_DevBlog fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded.
How should you read the server tags on Server_217_DevBlog?
These tags are published by Server_217_DevBlog and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2183 (Protocol): The server speaks protocol 2183, so match your game version; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The Modded section lists it, because plugins or settings change the game; h5e7466bf (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Server_217_DevBlog?
The manual route: launch Rust, F1, then client.connect 193.107.108.174:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.