Offline 193.115.97.36:28015 checked 15d ago
My Local Test Server
Connect
srv = rust.server("193.115.97.36:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 13 Oct, 10:50 UTC15d ago | 1 | NaN | running | 0 |
| 1 | Fri 2 Oct, 16:21 UTC25d ago | 1 | held half | 10.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 193.115.97.36:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 10:50 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 187/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 89 on average | 149/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 20/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 44/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does My Local Test Server rank?
Player hours over seven days put My Local Test Server at #14,643, in the top 67% of the ranked set.
How many players does My Local Test Server hold at once?
Offline now for My Local Test Server, with the last sample 15 days 3 hours ago.
Server data
What is the Rust version on My Local Test Server?
Version Rust network protocol 2634 and build 167231 on Windows is reported by My Local Test Server. The protocol has to match before you can join, and Steam does the updating.
Is My Local Test Server up, and what does its uptime show?
The latest sample has My Local Test Server offline, with a last sighting 15 days 3 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 20 September 2026.
In which location is My Local Test Server hosted?
No region is published by My Local Test Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 193.115.97.36:28015 is its address.
Map and rules
What rules and settings are recorded for My Local Test Server?
The name My Local Test Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. The VAC field reads off.
Which map has My Local Test Server selected?
My Local Test Server runs a procedural map, which the game generates.
Wipes and dates
When does My Local Test Server wipe, and on what schedule?
Too few wipes are on record for My Local Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 15 days 3 hours ago.
What is wipe day on My Local Test Server like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Lists and tags
Where does My Local Test Server appear among Rust Data lists and filters?
These Rust Data lists include My Local Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on My Local Test Server hold?
Read by the game's server browser, the tags My Local Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to My Local Test Server?
Enter client.connect 193.115.97.36:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.