Offline 193.232.161.40:28015 checked 12d ago
Server_217_DevBlog
Connect
srv = rust.server("193.232.161.40:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 193.232.161.40:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 17:01 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 154 on average | 26/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 35/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 11/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
What position does Server_217_DevBlog take in the server rankings?
Over the last seven days Server_217_DevBlog sits at #15,090 on player hours, in the top 70% of ranked servers.
How full does Server_217_DevBlog run?
The current row shows Server_217_DevBlog offline; the last response was 12 days 10 hours ago.
Server facts
What Rust version does Server_217_DevBlog run?
The build is Rust network protocol 2183 on Windows, run by Server_217_DevBlog. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Server_217_DevBlog, and is it online now?
Offline now for Server_217_DevBlog, last seen 12 days 10 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 16 October 2026.
In which location is Server_217_DevBlog hosted?
No region is published by Server_217_DevBlog. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 193.232.161.40:28015 is its address.
Settings and map
Which rules apply on Server_217_DevBlog, and what settings?
You will not find a gather rate in the string Server_217_DevBlog. Group limits do not appear in its data. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Anti-cheat status: VAC off.
What is the map on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
Wipes and dates
On what schedule does Server_217_DevBlog wipe?
A rhythm cannot be read from the wipes of Server_217_DevBlog on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 12 days 10 hours ago.
Lists and tags
Which Rust Data filters and lists contain Server_217_DevBlog?
The Rust Data lists that Server_217_DevBlog fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
How should you read the server tags on Server_217_DevBlog?
Read by the game's server browser, the tags Server_217_DevBlog publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2183 (Protocol): To join, your game must run protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The Modded section lists it, because plugins or settings change the game; h5e7466bf (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Server_217_DevBlog?
Enter client.connect 193.232.161.40:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.