Rust Data

rustdata.spaceservers194.31.52.30:28017.ipynb

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Online 194.31.52.30:28015 checked 11m ago

Cucer Dev [8] | Night Zombies

moddedoxide

Connect

srv = rust.server("194.31.52.30:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/8 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 84d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1200 · seed 1337
Map of Cucer Dev [8] | Night Zombies
map
Procedural Map
size
1200
seed
1337
Open on RustMaps

Server

srv.info()
address
194.31.52.30:28015
region
–
max players
8
group limit
8, the default
wipe schedule
–
last wipe
5 Aug 2026, 22:22 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average36/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Population data

How does Cucer Dev [8] | Night Zombies compare in the rankings?

Rank #15,349 on seven-day player hours for Cucer Dev [8] | Night Zombies, within the top 69% of all ranked servers.

How full does Cucer Dev [8] | Night Zombies run?

Cucer Dev [8] | Night Zombies reports 0 players at this refresh, with 8 slots configured. Over the last seven days it averaged 0 players.

Server data

How well does Cucer Dev [8] | Night Zombies perform?

Server fps over the last 48 hours averages 231; the floor is 209. Buildings, deployables and all else in the world took the count as high as 4,840 entities. The memory field tops out at 1,071 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Cucer Dev [8] | Night Zombies?

Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies runs. The protocol has to match before you can join, and Steam does the updating.

Is Cucer Dev [8] | Night Zombies up, and what does its uptime show?

Online is the state at the latest refresh for Cucer Dev [8] | Night Zombies. The uptime it reports puts the last restart about 5 days 16 hours ago. 144 of 168 hours up over the last 7 full days, or 86%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Cucer Dev [8] | Night Zombies sit?

There is no region published for Cucer Dev [8] | Night Zombies. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 194.31.52.30:28015.

Map and rules

Which rules apply on Cucer Dev [8] | Night Zombies, and what settings?

No gather rate appears in the name: Cucer Dev [8] | Night Zombies. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Cucer Dev [8] | Night Zombies selected?

Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

When does Cucer Dev [8] | Night Zombies wipe, and on what schedule?

A rhythm cannot be read from the wipes of Cucer Dev [8] | Night Zombies on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 84 days 2 hours ago.

Tags, lists

Which lists on Rust Data hold Cucer Dev [8] | Night Zombies, and which filters?

On Rust Data, Cucer Dev [8] | Night Zombies appears in these lists: Modded Rust servers and Rust servers named for the undead. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Cucer Dev [8] | Night Zombies hold?

The game's server browser reads these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): 8 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2631 (Protocol): The server speaks protocol 2631, so match your game version; cs158240 (Build): Build number: 158240; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to Cucer Dev [8] | Night Zombies?

The manual route: launch Rust, F1, then client.connect 194.31.52.30:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp8
Max players 8 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2631
Protocol The server speaks protocol 2631, so match your game version.
cs158240
Build Build number: 158240.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,298 players 11,701 servers online