Offline 194.46.57.73:28035 checked 1d ago
Hive staging test (shards) - dev only
Connect
srv = rust.server("194.46.57.73:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 12:00 UTC2d ago | NaN | NaN | running | 0 |
| 1 | Sun 25 Oct, 12:00 UTC3d ago | 2 | NaN | 1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 0- map
- CraggyBuildBattleFieldArenaScri
- size
- 1000
- seed
- –
Server
srv.info()- address
- 194.46.57.73:28035
- region
- – · us1
- max players
- 20
- group limit
- not published
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 12:00 UTC
- hostname
- –
- first seen
- 24 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 180/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 127 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 147/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 16/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 48/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Hive staging test (shards) - dev only rank?
Player hours over seven days put Hive staging test (shards) - dev only at #10,377, in the top 47% of the ranked set.
What population does Hive staging test (shards) - dev only carry?
The current row shows Hive staging test (shards) - dev only offline; the last response was 36 hours ago. Over the last seven days it averaged 0 players and peaked at 2.
About the server
What does performance look like on Hive staging test (shards) - dev only?
Averaged over 48 hours: 482 server fps, never under 400. The entity count peaked at 1, covering buildings, deployables and the rest of the world. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Hive staging test (shards) - dev only on?
The build is Rust network protocol 2635 on Windows, run by Hive staging test (shards) - dev only. Steam updates your game for you, but the protocol must match to join.
How reliable is Hive staging test (shards) - dev only, and is it up?
Hive staging test (shards) - dev only is offline at this refresh; the last response came 36 hours ago. The uptime it reports puts the last restart about 30 minutes ago. 47 of 72 hours up over the last 3 full days, or 65%. The first row Rust Data holds for it is dated 24 October 2026.
Which location does Hive staging test (shards) - dev only run from?
No region is published by Hive staging test (shards) - dev only; its region code is us1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 194.46.57.73:28035 is its address.
Settings and map
Which rules apply on Hive staging test (shards) - dev only, and what settings?
You will not find a gather rate in the string Hive staging test (shards) - dev only. No group limit is published. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Hive staging test (shards) - dev only selected?
Generated by the game at size 1,000, the map on Hive staging test (shards) - dev only is procedural. Recorded under map name: CraggyBuildBattleFieldArenaScri.
Wipes and dates
When does Hive staging test (shards) - dev only wipe, and on what schedule?
A rhythm cannot be read from the wipes of Hive staging test (shards) - dev only on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 2 days ago, and that is the one in play.
On Hive staging test (shards) - dev only, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 3 hours in.
Tags, lists
Where does Hive staging test (shards) - dev only appear among Rust Data lists and filters?
On Rust Data, Hive staging test (shards) - dev only appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Which meanings do the tags on Hive staging test (shards) - dev only hold?
These tags are published by Hive staging test (shards) - dev only and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): Slot count: 20; v2635 (Protocol): The server speaks protocol 2635, so match your game version; ptrak (Networking): Standard network layer for Rust: RakNet; $rus1 (Region code): Region code in the data: us1; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^o (Oxide): Runs on Oxide (uMod) for plugins; dev (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; h (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Hive staging test (shards) - dev only?
The manual route: launch Rust, F1, then client.connect 194.46.57.73:28035. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://rustminigames.com is the website recorded for it.
