Offline 194.46.58.122:28015 checked 12d ago
Rust Devblog Server
Connect
srv = rust.server("194.46.58.122:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 194.46.58.122:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 28 Sep 2026, 00:32 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 194/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 119 on average | 0/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 44/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 85 on average | 268/700 |
Quick answers
From the figures on this page.
Population
What position does Rust Devblog Server take in the server rankings?
Over the last seven days Rust Devblog Server sits at #14,594 on player hours, in the top 68% of ranked servers.
What population does Rust Devblog Server carry?
Rust Devblog Server returns no live count at this refresh, having last been seen 12 days 23 hours ago.
Server facts
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Rust Devblog Server, and is it online now?
Offline now for Rust Devblog Server, last seen 12 days 23 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 16 October 2026.
Where does Rust Devblog Server sit?
No region is published by Rust Devblog Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 194.46.58.122:28015.
Settings and map
What rules and settings are recorded for Rust Devblog Server?
You will not find a gather rate in the string Rust Devblog Server. No group limit is published. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is not running; Valve's anti-cheat is off.
What is the map on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Wipes and dates
When does Rust Devblog Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of Rust Devblog Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 31 days 13 hours ago, and that is the one in play.
Tags, lists
Where does Rust Devblog Server appear among Rust Data lists and filters?
On Rust Data, Rust Devblog Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the server tags on Rust Devblog Server?
Read by the game's server browser, the tags Rust Devblog Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; v2362 (Protocol): The server speaks protocol 2362, so match your game version; ptrak (Networking): Standard network layer for Rust: RakNet; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Runs on Carbon for plugins; hil2cpp (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Rust Devblog Server?
In Rust, F1 opens the console: type client.connect 194.46.58.122:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.