Offline 194.48.218.212:28015 checked 6d ago
Server_210_DevBlog
Connect
srv = rust.server("194.48.218.212:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 194.48.218.212:28015
- region
- –
- max players
- 10
- group limit
- not published
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 14:50 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 87/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 129/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 148/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 95 on average | 60/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 90 on average | 170/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Server_210_DevBlog rank?
Rank #9,632 on seven-day player hours for Server_210_DevBlog, within the top 43% of all ranked servers.
How many players does Server_210_DevBlog hold at once?
Offline now for Server_210_DevBlog, with the last sample 6 days ago. Over the last seven days it averaged 1 players and peaked at 2.
Server facts
What is the Rust version on Server_210_DevBlog?
The build is Rust network protocol 2201 on Windows, run by Server_210_DevBlog. Joining needs the same protocol on your game; Steam handles the update.
Is Server_210_DevBlog up, and what does its uptime show?
Server_210_DevBlog is offline at this refresh; the last response came 6 days ago. Over the last 6 full days the hours up number 1 of 144, 1%. Its earliest recorded date in Rust Data is 22 October 2026.
Which location does Server_210_DevBlog run from?
No region is published by Server_210_DevBlog. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 194.48.218.212:28015 is its address.
Settings and map
What rules and settings are recorded for Server_210_DevBlog?
No gather rate appears in the name: Server_210_DevBlog. The field for group size is empty. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Anti-cheat status: VAC off.
Which map has Server_210_DevBlog loaded?
Server_210_DevBlog runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Server_210_DevBlog wipe?
A rhythm cannot be read from the wipes of Server_210_DevBlog on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 7 days 5 hours ago.
Tags and filters
Which lists on Rust Data hold Server_210_DevBlog, and which filters?
These Rust Data lists include Server_210_DevBlog: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
How should you read the server tags on Server_210_DevBlog?
Read by the game's server browser, the tags Server_210_DevBlog publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; v2201 (Protocol): Protocol 2201 is required; a different game version cannot connect; oxide (Oxide): Runs on Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it sits under Modded; hd910d3d2 (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin; stok (Custom tag): Not one of Rust's standard tags: set by the owner or a plugin. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Server_210_DevBlog?
The manual route: launch Rust, F1, then client.connect 194.48.218.212:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.