Online 194.50.234.76:28080 checked 10m ago
Friendly Fire
Connect
srv = rust.server("194.50.234.76:28015")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 25112511
- map
- Procedural Map
- size
- 3000
- seed
- 25112511
Server
srv.info()- address
- 194.50.234.76:28080
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 20:26 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 105/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 136/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 47/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Friendly Fire rank?
Over the last seven days Friendly Fire sits at #15,338 on player hours, in the top 69% of ranked servers.
What population does Friendly Fire carry?
Current row: 0 players on Friendly Fire, against 50 slots. Over the last seven days it averaged 0 players.
Server facts
How well does Friendly Fire perform?
Server fps over the last 48 hours averages 136; the floor is 103. Buildings, deployables and all else in the world took the count as high as 49,716 entities. Memory peaked at 1,999 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Friendly Fire on?
Rust network protocol 2634 and build 166652 on Windows is what Friendly Fire runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Friendly Fire, and is it online now?
Online is the state at the latest refresh for Friendly Fire. The uptime it reports puts the last restart about 24 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 1 October 2026.
In which location is Friendly Fire hosted?
No region is published by Friendly Fire. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 194.50.234.76:28080.
Map and rules
Which rules apply on Friendly Fire, and what settings?
The name Friendly Fire carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has Friendly Fire loaded?
Size 3,000, seed 25112511: the procedural map on Friendly Fire, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Friendly Fire wipe?
The record for Friendly Fire holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 11 hours ago.
Tags and filters
Which lists on Rust Data hold Friendly Fire, and which filters?
The Rust Data lists that Friendly Fire fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Friendly Fire hold?
These tags are published by Friendly Fire and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Friendly Fire?
Enter client.connect 194.50.234.76:28080 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.