Online NA · uk1 194.69.160.15:28043 checked 7m ago
RR Physgun DEV
Connect
srv = rust.server("194.69.160.15:28045")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 09:12 UTC16d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1500 · seed 1234567
- map
- Procedural Map
- size
- 1500
- seed
- 1234567
Server
srv.info()- address
- 194.69.160.15:28043
- region
- NA · uk1
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 09:12 UTC
- hostname
- yona.joinmyga.me
- first seen
- 13 Sep 2026
Operator · joinmyga.me
rust.servers(operator="joinmyga.me").sort_values("players")
19 servers publish a joinmyga.me hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 41 on average | 42/100 |
| 1 | [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 35/50 |
| 2 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 13/100 |
| 3 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 0/150 |
| 4 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 12/175 |
| 5 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 8/90 |
Quick answers
From the figures on this page.
Population data
What position does RR Physgun DEV take in the server rankings?
Ranked #15,349 on seven-day player hours, RR Physgun DEV is #1,513 in North America and in the top 69% of all ranked servers.
How many players does RR Physgun DEV hold at once?
The sample now reads 0 players for RR Physgun DEV, out of 100 slots. Over the last seven days it averaged 0 players.
Server facts
How well does RR Physgun DEV perform?
Server fps over the last 48 hours averages 60; the floor is 60. Entity numbers reached 15,828, and that includes buildings, deployables and the rest. The memory field tops out at 2,696 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is RR Physgun DEV on?
Version Rust network protocol 2634 and build 167584 on Linux is reported by RR Physgun DEV. The protocol has to match before you can join, and Steam does the updating.
How reliable is RR Physgun DEV, and is it up?
Online is the state at the latest refresh for RR Physgun DEV. Count back 16 days 17 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is RR Physgun DEV hosted?
The NA tag places RR Physgun DEV in North America, and its region code is uk1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 194.69.160.15:28043.
Settings and map
Which settings and rules does RR Physgun DEV run?
No gather rate appears in the name: RR Physgun DEV. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. The description says vanilla, which here means no changed rates, kits or rules: the game as Facepunch ships it. VAC is running: Valve's anti-cheat is on.
What is the map on RR Physgun DEV?
Size 1,500, seed 1234567: the procedural map on RR Physgun DEV, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does RR Physgun DEV wipe, and on what schedule?
The record for RR Physgun DEV holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 16 days 19 hours ago.
On RR Physgun DEV, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Tags, lists
Which lists on Rust Data hold RR Physgun DEV, and which filters?
The Rust Data lists that RR Physgun DEV fits are: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who operates RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 18 other servers we track, as all publish a joinmyga.me hostname.
Which meanings do the tags on RR Physgun DEV hold?
Read by the game's server browser, the tags RR Physgun DEV publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167584 (Build): The server runs build 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $ruk1 (Region code): The row gives uk1 as its region code; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to RR Physgun DEV?
Enter client.connect 194.69.160.15:28043 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.