Online 194.69.160.182:28025 checked 9m ago
Salty Test #2
Connect
srv = rust.server("194.69.160.182:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 00:30 UTC4d ago | NaN | NaN | NaN | 0 |
| 1 | Sat 24 Oct, 23:13 UTC4d ago | NaN | NaN | NaN | 0 |
| 2 | Thu 22 Oct, 18:54 UTC6d ago | NaN | NaN | NaN | 0 |
| 3 | Thu 22 Oct, 15:36 UTC6d ago | NaN | NaN | NaN | 0 |
| 4 | Thu 22 Oct, 15:15 UTC6d ago | NaN | NaN | NaN | 1 |
| 5 | Wed 21 Oct, 18:57 UTC7d ago | NaN | NaN | NaN | 1 |
| 6 | Wed 21 Oct, 18:22 UTC7d ago | NaN | NaN | NaN | 1 |
| 7 | Wed 21 Oct, 16:48 UTC7d ago | NaN | NaN | NaN | 1 |
| 8 | Wed 21 Oct, 16:07 UTC7d ago | NaN | NaN | NaN | 0 |
| 9 | Tue 20 Oct, 23:47 UTC8d ago | NaN | NaN | NaN | 1 |
| 10 | Tue 20 Oct, 22:57 UTC8d ago | NaN | NaN | NaN | 1 |
| 11 | Tue 20 Oct, 22:34 UTC8d ago | NaN | NaN | NaN | 1 |
| 12 | Tue 20 Oct, 21:43 UTC8d ago | NaN | NaN | NaN | 1 |
| 13 | Tue 20 Oct, 20:29 UTC8d ago | NaN | NaN | NaN | 1 |
| 14 | Tue 20 Oct, 19:35 UTC8d ago | NaN | NaN | NaN | 1 |
| 15 | Tue 20 Oct, 19:05 UTC8d ago | NaN | NaN | NaN | 1 |
| 16 | Tue 20 Oct, 18:37 UTC8d ago | NaN | NaN | NaN | 1 |
| 17 | Tue 20 Oct, 18:08 UTC8d ago | NaN | NaN | NaN | 1 |
| 18 | Mon 19 Oct, 18:58 UTC9d ago | NaN | NaN | NaN | 0 |
| 19 | Mon 19 Oct, 16:23 UTC9d ago | NaN | NaN | NaN | 1 |
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 109 on average | 77/300 |
| 1 | RaidLab | groups of 8+ · 29 on average | 200/50 |
| 2 | EU Hub 01 | EU · groups of 1000+ · 24 on average | 12/3300 |
| 3 | 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 | EU · groups of 8+ · monthly · 3 on average | 6/300 |
| 4 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 5 | Warriors | groups of 8+ · 2 on average | 2/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Salty Test #2 rank?
Rank #11,210 on seven-day player hours for Salty Test #2, within the top 50% of all ranked servers.
How many players does Salty Test #2 hold at once?
Salty Test #2 reports 0 players at this refresh, with 20 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does Salty Test #2 run?
Averaged over 48 hours: 59 server fps, never under 43. Entity numbers reached 90,000, and that includes buildings, deployables and the rest. A high of 4,908 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Salty Test #2?
Rust network protocol 2635 and build 169075 on Linux is what Salty Test #2 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Salty Test #2, and is it online now?
Online is the state at the latest refresh for Salty Test #2. The uptime it reports puts the last restart about 4 days 9 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Rust Data logged it first on 17 September 2026.
Which location does Salty Test #2 run from?
For Salty Test #2, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 194.69.160.182:28025.
Settings and map
What rules and settings are recorded for Salty Test #2?
The name Salty Test #2 carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Salty Test #2 loaded?
The game generates the map on Salty Test #2: procedural, size 4,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Custom Map.
Wipes and dates
When does Salty Test #2 wipe, and on what schedule?
A new world arrives every few hours on Salty Test #2, so no wipe schedule is kept and those resets do not count as wipes.
Tags, lists
Where does Salty Test #2 appear among Rust Data lists and filters?
These Rust Data lists include Salty Test #2: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Salty Test #2 hold?
The game's server browser reads these tags from Salty Test #2: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169075 (Build): Build number: 169075; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Salty Test #2?
In Rust, F1 opens the console: type client.connect 194.69.160.182:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.