Online EU · uk1 194.69.160.32:28015 checked 13m ago
[EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2
Connect
srv = rust.server("194.69.160.32:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:11 UTC FW27d ago | 7 | NaN | running | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 10x PVE | Build & Chill | Deep Sea building | EU · groups of 10+ · 10x · monthly · 3 on average | 1/50 |
| 1 | CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| | EU · groups of 8+ · 5x · monthly · 2 on average | 0/30 |
| 2 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0/50 |
| 3 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 3/200 |
| 4 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 0/100 |
| 5 | Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 1/100 |
Quick answers
From the figures on this page.
Population data
What position does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 take in the server rankings?
On seven-day player hours [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 is #2,593 overall and #993 in Europe, inside the top 12% of all ranked servers.
How full does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 run?
Current row: 0 players on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2, against 100 slots. Over the last seven days it averaged 1 players and peaked at 6. Peak hour in the last 48 hours: 07:00 UTC, mean 3 players.
Server facts
How smoothly does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 run?
Averaged over 48 hours: 71 server fps, never under 1. The entity count peaked at 126,102, covering buildings, deployables and the rest of the world. The memory field tops out at 4,839 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 run?
Rust network protocol 2635 and build 168909 on Linux is what [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2, and is it up?
[EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 reports itself online at the current refresh. A restart about 1 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 23 September 2026.
Which location does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 run from?
With its EU tag, [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 lists itself in Europe; its region code is uk1. Rust Data does not look up where the machine stands; it shows where a server says it is. 194.69.160.32:28015 is its address.
Map and rules
Which settings and rules does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 run?
The name carries the figure: [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 runs 10x gather. Eight players per group: that is the game's default, and it applies here. Recorded as pve, no combat between players. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
Which map has [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 loaded?
The game generates the map on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2: procedural, size 5,096, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Under map name you will find: Monsters Land.
Wipe schedule
On what schedule does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 wipe?
Once a month [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 11 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 like?
The average peak over recent wipes is 7 players. 22 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 appear among Rust Data lists and filters?
These Rust Data lists include [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2: EU Rust servers, Modded Rust servers, 10x Rust servers: the live sample, Servers with build or creative tags and Rust PvE servers. Under these filters on the server list, it is listed: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Which meanings do the tags on [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 hold?
Read by the game's server browser, the tags [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $ruk1 (Region code): uk1 is the region code recorded; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2?
In Rust, F1 opens the console: type client.connect 194.69.160.32:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.