Online EU 49.12.149.39:28000 checked 12m ago
10x PVE | Build & Chill | Deep Sea building
Connect
srv = rust.server("49.12.149.39:28001")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:03 UTC FW27d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 484310
- map
- Procedural Map
- size
- 5000
- seed
- 484310
Server
srv.info()- address
- 49.12.149.39:28000
- region
- EU
- max players
- 50
- group limit
- 10 max
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 | EU · groups of 8+ · 10x · monthly · 1 on average | 0/100 |
| 1 | CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| | EU · groups of 8+ · 5x · monthly · 2 on average | 0/30 |
| 2 | CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0/50 |
| 3 | BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 1/200 |
| 4 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 1/100 |
| 5 | Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 0/100 |
Quick answers
From the figures on this page.
Population data
How does 10x PVE | Build & Chill | Deep Sea building compare in the rankings?
Player hours over the last seven days: #1,758 for 10x PVE | Build & Chill | Deep Sea building, #688 in Europe, within the top 8% of the ranked set.
What population does 10x PVE | Build & Chill | Deep Sea building carry?
Current row: 2 players on 10x PVE | Build & Chill | Deep Sea building, against 50 slots. Over the last seven days it averaged 3 players and peaked at 10. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 5 players.
Server facts
How smoothly does 10x PVE | Build & Chill | Deep Sea building run?
Averaged over 48 hours: 42 server fps, never under 5. Entity numbers reached 226,958, and that includes buildings, deployables and the rest. Memory peaked at 5,305 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on 10x PVE | Build & Chill | Deep Sea building?
The build is Rust network protocol 2635 and build 168909 on Linux, run by 10x PVE | Build & Chill | Deep Sea building. Joining needs the same protocol on your game; Steam handles the update.
Is 10x PVE | Build & Chill | Deep Sea building up, and what does its uptime show?
The current sample puts 10x PVE | Build & Chill | Deep Sea building online. The uptime it reports puts the last restart about 16 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does 10x PVE | Build & Chill | Deep Sea building run from?
With its EU tag, 10x PVE | Build & Chill | Deep Sea building lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 49.12.149.39:28000 is its address.
Map and rules
Which settings and rules does 10x PVE | Build & Chill | Deep Sea building run?
The name carries the figure: 10x PVE | Build & Chill | Deep Sea building runs 10x gather. Group size tops out at 10 players. Recorded as pve, player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has 10x PVE | Build & Chill | Deep Sea building selected?
Size 5,000, seed 484310: the procedural map on 10x PVE | Build & Chill | Deep Sea building, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does 10x PVE | Build & Chill | Deep Sea building wipe, and how often?
The only wipe 10x PVE | Build & Chill | Deep Sea building takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days 7 hours ago, and that is the one in play. The tags list wipes as monthly.
On 10x PVE | Build & Chill | Deep Sea building, what happens on wipe day?
Recent wipes averaged 4 players at their peak. The crowd on the latest wipe topped out 23 hours after it began.
Lists and tags
Which lists on Rust Data hold 10x PVE | Build & Chill | Deep Sea building, and which filters?
On Rust Data, 10x PVE | Build & Chill | Deep Sea building appears in these lists: EU Rust servers, Modded Rust servers, 10x Rust servers: the live sample, Servers with build or creative tags and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Which meanings do the tags on 10x PVE | Build & Chill | Deep Sea building hold?
These tags are published by 10x PVE | Build & Chill | Deep Sea building and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into 10x PVE | Build & Chill | Deep Sea building?
The manual route: launch Rust, F1, then client.connect 49.12.149.39:28000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.