Rust Data

rustdata.spaceservers49.12.149.39:28001.ipynb

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Online EU 49.12.149.39:28000 checked 12m ago

10x PVE | Build & Chill | Deep Sea building

10x monthly wipes moddedoxidepve

Connect

srv = rust.server("49.12.149.39:28001")
print(srv.connect_command)

Right now

srv.summary()
players now 2/50 # 4% full
7-day average 3 # peak 10
rank #1,758 # top 8% · #688 in EU
last wipe 27d ago # monthly schedule
next wipe 7d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0246803:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. # The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

inatkind
07d 16hThu 5 Nov, 19:00 UTCFW force wipe
135d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:03 UTC FW27d ago 4 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 484310
Map of 10x PVE | Build & Chill | Deep Sea building
map
Procedural Map
size
5000
seed
484310
Open on RustMaps

Server

srv.info()
address
49.12.149.39:28000
region
EU
max players
50
group limit
10 max
wipe schedule
monthly
last wipe
1 Oct 2026, 18:17 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to 10x PVE | Build & Chill Wipe Schedule: Monthly BP Wipe:Monthly RP Wipe:Bi-annually XP Wipe: Never Purge: 11/5 20:00 CET Discord: https://discord.gg/qRpC9Erhy Use /info ingame to learn all about the server

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2EU · groups of 8+ · 10x · monthly · 1 on average0/100
1CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|EU · groups of 8+ · 5x · monthly · 2 on average0/30
2CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
3BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average1/200
4Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average1/100
5Хомка RU PvEEU · groups of 8+ · monthly · 1 on average0/100

Quick answers

From the figures on this page.

Population data

How does 10x PVE | Build & Chill | Deep Sea building compare in the rankings?

Player hours over the last seven days: #1,758 for 10x PVE | Build & Chill | Deep Sea building, #688 in Europe, within the top 8% of the ranked set.

What population does 10x PVE | Build & Chill | Deep Sea building carry?

Current row: 2 players on 10x PVE | Build & Chill | Deep Sea building, against 50 slots. Over the last seven days it averaged 3 players and peaked at 10. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 5 players.

Server facts

How smoothly does 10x PVE | Build & Chill | Deep Sea building run?

Averaged over 48 hours: 42 server fps, never under 5. Entity numbers reached 226,958, and that includes buildings, deployables and the rest. Memory peaked at 5,305 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on 10x PVE | Build & Chill | Deep Sea building?

The build is Rust network protocol 2635 and build 168909 on Linux, run by 10x PVE | Build & Chill | Deep Sea building. Joining needs the same protocol on your game; Steam handles the update.

Is 10x PVE | Build & Chill | Deep Sea building up, and what does its uptime show?

The current sample puts 10x PVE | Build & Chill | Deep Sea building online. The uptime it reports puts the last restart about 16 hours ago. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does 10x PVE | Build & Chill | Deep Sea building run from?

With its EU tag, 10x PVE | Build & Chill | Deep Sea building lists itself in Europe. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 49.12.149.39:28000 is its address.

Map and rules

Which settings and rules does 10x PVE | Build & Chill | Deep Sea building run?

The name carries the figure: 10x PVE | Build & Chill | Deep Sea building runs 10x gather. Group size tops out at 10 players. Recorded as pve, player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has 10x PVE | Build & Chill | Deep Sea building selected?

Size 5,000, seed 484310: the procedural map on 10x PVE | Build & Chill | Deep Sea building, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does 10x PVE | Build & Chill | Deep Sea building wipe, and how often?

The only wipe 10x PVE | Build & Chill | Deep Sea building takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days 7 hours ago, and that is the one in play. The tags list wipes as monthly.

On 10x PVE | Build & Chill | Deep Sea building, what happens on wipe day?

Recent wipes averaged 4 players at their peak. The crowd on the latest wipe topped out 23 hours after it began.

Lists and tags

Which lists on Rust Data hold 10x PVE | Build & Chill | Deep Sea building, and which filters?

On Rust Data, 10x PVE | Build & Chill | Deep Sea building appears in these lists: EU Rust servers, Modded Rust servers, 10x Rust servers: the live sample, Servers with build or creative tags and Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Which meanings do the tags on 10x PVE | Build & Chill | Deep Sea building hold?

These tags are published by 10x PVE | Build & Chill | Deep Sea building and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^p (PvE): PvE: the world is the threat, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser files it under Europe. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into 10x PVE | Build & Chill | Deep Sea building?

The manual route: launch Rust, F1, then client.connect 49.12.149.39:28000. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts10
Group limit Team size tops out at 10.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,133 players 11,699 servers online