Online 195.201.167.33:28025 checked 10m ago
(Wunders) Dev & Testing
Connect
srv = rust.server("195.201.167.33:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 22:37 UTC FW26d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 1234567
- map
- Procedural Map
- size
- 2500
- seed
- 1234567
Server
srv.info()- address
- 195.201.167.33:28025
- region
- –
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 22:37 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 160 on average | 40/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 46/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 21/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 6/1000 |
Quick answers
From the figures on this page.
Population data
What position does (Wunders) Dev & Testing take in the server rankings?
Rank #15,420 on seven-day player hours for (Wunders) Dev & Testing, within the top 69% of all ranked servers.
How full does (Wunders) Dev & Testing run?
The sample now reads 0 players for (Wunders) Dev & Testing, out of 25 slots. Over the last seven days it averaged 0 players.
About the server
What does performance look like on (Wunders) Dev & Testing?
Server fps over the last 48 hours averages 236; the floor is 228. The entity count peaked at 33,020, covering buildings, deployables and the rest of the world. Memory peaked at 1,557 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is (Wunders) Dev & Testing on?
Rust network protocol 2635 and build 168909 on Linux is what (Wunders) Dev & Testing runs. Steam updates your game for you, but the protocol must match to join.
How reliable is (Wunders) Dev & Testing, and is it up?
Online is the state at the latest refresh for (Wunders) Dev & Testing. The uptime it reports puts the last restart about 1 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does (Wunders) Dev & Testing run from?
No region is published by (Wunders) Dev & Testing. Rust Data does not look up where the machine stands; it shows where a server says it is. 195.201.167.33:28025 is its address.
Map and rules
Which rules apply on (Wunders) Dev & Testing, and what settings?
The name (Wunders) Dev & Testing carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on (Wunders) Dev & Testing?
(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does (Wunders) Dev & Testing wipe, and on what schedule?
The only wipe (Wunders) Dev & Testing takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 4 hours ago.
On (Wunders) Dev & Testing, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold (Wunders) Dev & Testing, and which filters?
These Rust Data lists include (Wunders) Dev & Testing: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on (Wunders) Dev & Testing?
These tags are published by (Wunders) Dev & Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): Slot count: 25; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to (Wunders) Dev & Testing?
The manual route: launch Rust, F1, then client.connect 195.201.167.33:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.