Rust Data

rustdata.spaceservers195.201.167.33:28027.ipynb

Run all rust-data · live

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Online 195.201.167.33:28025 checked 10m ago

(Wunders) Dev & Testing

moddedoxide

Connect

srv = rust.server("195.201.167.33:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/25 # 0% full
7-day average 0 # peak –
rank #15,420 # top 69%
last wipe 26d ago # no schedule published
next wipe 8d 16h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
08d 16hThu 5 Nov, 19:00 UTCFW force wipe
136d 16hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 22:37 UTC FW26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1234567
Map of (Wunders) Dev & Testing
map
Procedural Map
size
2500
seed
1234567
Open on RustMaps

Server

srv.info()
address
195.201.167.33:28025
region
–
max players
25
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 22:37 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 160 on average40/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average46/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average21/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average6/1000

Quick answers

From the figures on this page.

Population data

What position does (Wunders) Dev & Testing take in the server rankings?

Rank #15,420 on seven-day player hours for (Wunders) Dev & Testing, within the top 69% of all ranked servers.

How full does (Wunders) Dev & Testing run?

The sample now reads 0 players for (Wunders) Dev & Testing, out of 25 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on (Wunders) Dev & Testing?

Server fps over the last 48 hours averages 236; the floor is 228. The entity count peaked at 33,020, covering buildings, deployables and the rest of the world. Memory peaked at 1,557 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is (Wunders) Dev & Testing on?

Rust network protocol 2635 and build 168909 on Linux is what (Wunders) Dev & Testing runs. Steam updates your game for you, but the protocol must match to join.

How reliable is (Wunders) Dev & Testing, and is it up?

Online is the state at the latest refresh for (Wunders) Dev & Testing. The uptime it reports puts the last restart about 1 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. Rust Data logged it first on 13 September 2026.

Which location does (Wunders) Dev & Testing run from?

No region is published by (Wunders) Dev & Testing. Rust Data does not look up where the machine stands; it shows where a server says it is. 195.201.167.33:28025 is its address.

Map and rules

Which rules apply on (Wunders) Dev & Testing, and what settings?

The name (Wunders) Dev & Testing carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on (Wunders) Dev & Testing?

(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does (Wunders) Dev & Testing wipe, and on what schedule?

The only wipe (Wunders) Dev & Testing takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. This world was created 26 days 4 hours ago.

On (Wunders) Dev & Testing, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold (Wunders) Dev & Testing, and which filters?

These Rust Data lists include (Wunders) Dev & Testing: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on (Wunders) Dev & Testing?

These tags are published by (Wunders) Dev & Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): Slot count: 25; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to (Wunders) Dev & Testing?

The manual route: launch Rust, F1, then client.connect 195.201.167.33:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp25
Max players Slot count: 25.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,508 players 11,644 servers online