Online 197.87.6.173:28015 checked 2h ago
TOG Test SERV
Connect
srv = rust.server("197.87.6.173:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 04:56 UTC22d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3700 · seed 12345
- map
- Procedural Map
- size
- 3700
- seed
- 12345
Server
srv.info()- address
- 197.87.6.173:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 04:56 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does TOG Test SERV rank?
Rank #15,373 on seven-day player hours for TOG Test SERV, within the top 69% of all ranked servers.
What population does TOG Test SERV carry?
TOG Test SERV reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
Which Rust version is TOG Test SERV on?
The build is Rust network protocol 2634 and build 166494 on Linux, run by TOG Test SERV. The protocol has to match before you can join, and Steam does the updating.
How reliable is TOG Test SERV, and is it online now?
Online is the state at the latest refresh for TOG Test SERV. Over the last 7 full days the hours up number 113 of 168, 67%. Rust Data logged it first on 29 September 2026.
In which location is TOG Test SERV hosted?
There is no region published for TOG Test SERV. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 197.87.6.173:28015.
Settings and map
What rules and settings are recorded for TOG Test SERV?
You will not find a gather rate in the string TOG Test SERV. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has TOG Test SERV loaded?
The game generates the map on TOG Test SERV: procedural, size 3,700, seed 12345. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does TOG Test SERV wipe, and how often?
The record for TOG Test SERV holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 22 days 14 hours ago.
On TOG Test SERV, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 10 hours after it began.
Tags and filters
Which Rust Data filters and lists contain TOG Test SERV?
The Rust Data lists that TOG Test SERV fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on TOG Test SERV?
Read by the game's server browser, the tags TOG Test SERV publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): The server runs build 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into TOG Test SERV?
The manual route: launch Rust, F1, then client.connect 197.87.6.173:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.