Online 198.73.57.165:28015 checked 11m ago
EZeee PVE Mods No Kill No Raid
Connect
srv = rust.server("198.73.57.165:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 19h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 34d 19h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 7 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:19 UTC FW28d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2026680033
- map
- Procedural Map
- size
- 4000
- seed
- 2026680033
Server
srv.info()- address
- 198.73.57.165:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:19 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 251 on average | 275/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 212/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 105 on average | 80/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 17/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 60/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 25/100 |
Quick answers
From the figures on this page.
Population
What position does EZeee PVE Mods No Kill No Raid take in the server rankings?
Rank #7,677 on seven-day player hours for EZeee PVE Mods No Kill No Raid, within the top 34% of all ranked servers.
How many players does EZeee PVE Mods No Kill No Raid hold at once?
The sample now reads 0 players for EZeee PVE Mods No Kill No Raid, out of 30 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on EZeee PVE Mods No Kill No Raid?
Averaged over 48 hours: 71 server fps, never under 37. Entity numbers reached 104,733, and that includes buildings, deployables and the rest. A high of 3,478 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does EZeee PVE Mods No Kill No Raid run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by EZeee PVE Mods No Kill No Raid. Steam updates your game for you, but the protocol must match to join.
How reliable is EZeee PVE Mods No Kill No Raid, and is it up?
The current sample puts EZeee PVE Mods No Kill No Raid online. Count back 37 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 17 September 2026.
Where does EZeee PVE Mods No Kill No Raid sit?
No region is published by EZeee PVE Mods No Kill No Raid. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 198.73.57.165:28015 is its address.
Rules, settings, map
Which settings and rules does EZeee PVE Mods No Kill No Raid run?
You will not find a gather rate in the string EZeee PVE Mods No Kill No Raid. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has EZeee PVE Mods No Kill No Raid selected?
The game generates the map on EZeee PVE Mods No Kill No Raid: procedural, size 4,000, seed 2026680033. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does EZeee PVE Mods No Kill No Raid wipe, and how often?
A single wipe each month, the force wipe, is all EZeee PVE Mods No Kill No Raid does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 28 days 4 hours ago.
On EZeee PVE Mods No Kill No Raid, what happens on wipe day?
Recent wipes averaged 4 players at their peak. The crowd on the latest wipe topped out 7 hours after it began.
Tags and filters
Which lists on Rust Data hold EZeee PVE Mods No Kill No Raid, and which filters?
The Rust Data lists that EZeee PVE Mods No Kill No Raid fits are: Modded Rust servers and Rust PvE servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on EZeee PVE Mods No Kill No Raid?
Read by the game's server browser, the tags EZeee PVE Mods No Kill No Raid publishes are: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): 30 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join EZeee PVE Mods No Kill No Raid?
The manual route: launch Rust, F1, then client.connect 198.73.57.165:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.